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Anduo Report October 31st, 2025

Reporting for lewduty! This week Zoey has to face her nightmares.

Lenchi:

Sketch of Zoey doing waitress work. I thought it would be cool if the mask protects her from the gas, and the rest is a hologram that blurs her face, so she can go wild:

We had an internal vote for the next versions poster and the entire team decided on the nightmare tentacle poster:

This is Lenchi’s current progress:

She played around with the colors of the game logo for the poster and is now mad that she didn’t think of this when designing it back then

JustNox:

 No smoking sign. Made it in 2 versions: physical and hologram. Colors are adjustable if needed; in future these can be turned into templates.

Set of letters and numbers for tunnel wall signs. 2 versions - slightly and a medium shabby.

Little update from me) Almost finished with GAG car) Not sure about the lights intensity yet

Ohm_Ena:

The massage scene now has apply oil + erection variation, stroking and two sex speeds. Also max's expressions can be also toggled individually

A simple jump/spring animation for the dick transition (to overlay) and the cum animation

Also I fixed the too subtle movement on this:

Desva:

Also changed it that you go through a hatch to the apartment so it is inline with where you come out

Idea for clarity and easy understanding we should when we don't use a unique cartel member that you have to interact with remove the hat so they become somewhat unique if it is a random one 

Dimmed lighting, more items added:

Did a scaling of 0.04 for Jaime might fit for her

Aine:

 Aine was preparing a new pose for the overworld chibis:

Scene completed!

Zanzo:

I’m working on implementing the design for the Horny/Blocker/Masturbation menu currently. It’s a bit of a gruelling task as I am simultaneously laying foundations for cleaning up and rebuilding all UI in the game eventually, so every element on its own needs to be just right and keep within certain requirements to ensure it will be flexible enough later on for whatever else we need to do with it. Combined with some of unity’s quirks, it was kinda hard to get it just right with exact alpha raycasting for the slanted shape of the buttons, so that you can only click where the button actually. It might not look like much but it's definitely a start:

Rokean:

Rokean has done a lot of bug fixes as well as added bunch of other features.

He added some lighting around the fires in the tunnels

The player can now postpone the walk with Jaime:

F04 door fixed

d13 puzzle room + interactables fixed

Renderer order fixed

It took a while to figure out where to put the "No Smoking" sign so it would be seeable in the background when Jaime is referring to it.

Here one of the many variations, you will see the final version later in the game:

He even considered what could be getting in the way or how close it is to the person talking about it so it could be immediately referred to:

Juno:

Worked on tweaking & polishing the vista moment:

Before and after:

New grates and other slabs of concrete to make unique environments.

Floors for the maintenance tunnel design & asset making:

Workers need to be careful of all kind of hazards, we will make sure to remind them with these special posters.

Some work safety posters for the maintenance tunnels…

… and extending their pipe set slightly:

Experimenting with a pocket dimension:

BlauKitten:

Made the changes to the dialogue and fixed Max's instant transmission at the start of that last fade.

Bearcore:

Heya gamers! Most of my time was spent on fixing up lots and lots and lots of bugs so that you can play the game without seeing any! I have worked through about 100-200 tasks to polish, bugfix and improve the existing levels, especially the lio and leona levels though!

Bear made a new text editor which would allow us to make custom texts fitted for walls like the ones in the tunnels:Very important: You can pet Leonas cat!

Very important: You can pet Leona's cat!

I significantly spruced up the dream sequence room 205. It has way more tentacles now, the textures on the floor and walls are way cleaner, the tentacles dynamically follow Zoey now and there are 2 interactions for little lewd scenes.

Vils:

The slutbox route is (finally) blocked off

Jaime's smoking again. was some crazy weirdness with how party followers were being spawned and then respawned, so the modified Jaime with the new idle animation ended up getting deleted.

Hardened the room port snapping so it will never do any changes if it's not selected (to solve these weird appearing wall issues). Also made it work properly with disabling/re-enabling and undo/redo.

 Tuned up the interaction system to use the center of zoey instead of her feet, and also to use the cursor as an influence to help with player intent.

Perversion level tells you when you don't meet it

Added a one way door to F04 so you can't just recharge the blocker, also buffed the damage that haze does and renamed the effect to 'Hazed'

Thank you for taking the time to read our biweekly neonletter. It would not be the same without you! :) 

Anduo Report October 31st, 2025

Comments

Loving the game, please keep kicking ass.

Sapphire Star

Really hoping for some Yuri and dickgirls stuff with this update. Thank you guys for all the hardwork you do.

Akeul

OOOO! I love the waitress fit and the idea behind it. It'll be interesting to see how she'll preform those services since the mask is suppose to protect her. Can't wait to see more of it! Also I know it's appart of the effect, but it is a little difficult to see Zoey in the haze with all the tentacles. Regardless, great work! :D

wingman

This looks so good!!! I cant wait for moreee!!!!

Alicia McDuffie


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