Lenchi:
Lenchi has been working on a new character, few CGI's and more.
Dure's concepts are such a huge help when painting andro parts. I keep getting back to them and finding new details I can incorporate.
BIG BULGE INCOMING


WIP for Lio being stuck in his own fuck machine scene:

Had to readjust the size so it’s more accurate to the character sprite:

More details and features added to the machinery:

Redesigned the whole fuck machine to be a bit more slick (we thought it could be client work Lio's working on)

Hmmm so I could turn his head to the camera, but I feel like it takes away from the hard fixation by the machine, you know what I mean?
Makes it easier to sell the mouth gag since I can just connect it to the head piece of the machine


Imagine his pupil moving and looking into the camera but his head unable to move

Layers, layers, layers

Cougar kiss first draft

More booby squeeze was requested by the team and Lenchi delivered:

Started layering and lineart! I'm trying out a different brush this time. My goal is to keep more of the sketch magic (-> dynamic) by using a less restrictive brush. Gotta try around with the thickness some more so I don't lose the TCNN style.

Here are 2 version, one has hard lighting and the other one is more romantic. I kept them super dark at the edges. All lineart and base colors done as well


Reworked both heads/faces a bit. Gave Zoey a more shocked expression (turning into more lewd expression when the tongues get involved) and made the cougar look older



I tried making the cougar look like she smokes 3 packs a day but still has a heart of gold somewhere buried beneath the make up
JustNox:
Drafts to get a feeling of old city (Redlight district). Here are some buildings and their parts:



Ohm_Ena:
Those hands Lenchi made need to also come to life, that's where Ena comes in:


There is so much Ena could move for this CGI's rig that he went all out:

Desva:
Desva has been doing some pre-production so the development of each area would go more smoothly. Better idea on where everything connects and crosses:


A little test for the traversal level:





Aine:
Aine has been finishing up the overworld K9 units and adding some of the overworld sex poses and expressions:
Small, medium, big. Sizes for everyone.

Initial draft:
One of the final poses with different skin colour variations:



WIP for different poses:


Here is already a more clean WIP:

Zanzo:
Upscaled the Dietrich logo:

Draft for the new minigame UI



Updated version of the WIP:


While trying to figure out how to add some of the effects to the mini game Zanzo figured out there could be other ways we could possibly use some of those same effects:


Before/after, I have moved the options and notification buttons to the right


Changed camera position for the menu:

Juno:
Juno has been working on the Redlight district and some other levels:

The aspect of teasing the player for key moments:
First a glimpse of the location to come, then a "tunnel"/more narrow pathway with less stimulation and finally arriving at the larger space with the screen filled with it.






Thought that set might benefit from a lower ceiling; a bit more cramped, less nice than Neon Rise. (For the slums we could have the ceiling be right above the door and/or have smaller doors)

Layer-Cake stepping (and wavy steps)

Removed little slits on top of the glowing hole tables

First try of kitbashing together assets to fit the level design and theme of the maintenance tunnels.



First draft for Lio's room kitbash. Individual designs are just placeholders and will be explored once the rough idea works.


PMPerfect:
New wall, floor, vent assets to make tilesets:

Vils:
Vils has been adjusting perversion trackers for characters. Making sure the audio is just right with the help of Del as well as a ton of bug fixing, adding fun little interactions and other content.
If I just add random obscure memes, evil processors can't nab us right?


It’s a reference to this meme.
Ratma
2025-08-08 09:32:45 +0000 UTCCramorant The Gulp Pokemon (shiny)
2025-08-06 13:32:34 +0000 UTCSkylar Vala
2025-07-26 17:07:51 +0000 UTCTodd Keyser
2025-07-26 14:38:33 +0000 UTC