Progress on the development of Malevolent Planet - 18th June 2020
Added 2020-06-18 16:58:16 +0000 UTC
Today's patch notes are:
Using the Universal Inventory System made by HiEv, I have added 2 possible inventories, a chest box and a backpack. There will be a chest box at the base, which will have a capacity of items you can hold, but I did not set it yet. The backpack will be carried by the player at all times, and it will have a limited capacity of items. Since there will be a market in the village and shops in the city, you'll be able to sell unwanted items. There is a lot of work to do on the items however, as I only have 2 guns. Possibly, there will be scrap objects you get after fights and it'll be possible to sell them for extra credits. By the way, credits is a temporary placeholder for the currency from within the game. I am working on an icon for the actual currency and it already has a name, but I will announce it in another update as this development update is not centered around this.
The Quest system's code has been finished. All the quests initially are found within an InactiveQuests list. You will be able to start a quest by going to a location and talking with a quest giver or if an event that relates to a quest gets triggered at your current location, this will move that quest to an ActiveQuests list. All the quests have a number of steps, similar to how Fallout does it. There will be steps in some quests, that once reached, you won't have any other choice than to continue its progression, as you may be in an area whose only exit is found by advancing through the area, which in turn advances the quest. When the last step is reached, that means you can return to the quest giver and get your rewards (money and optionally an item). At this point, the quest will be moved to the FinishedQuests list. There will be a screen you can go to, like the Character Screen, maybe even inside your character's screen page for less elements pollution. This screen will allow you to go to another screen that shows your active quests with the updated descriptions depending on the steps and there is another screen with your finished quests. I am not sure yet how to mark the possible quest areas on the map, I can maybe highlight them in a different way, but I will see later.
Camel Toes have been added to the game and are available in the character creation screen, as shown in the images above. I have only shown one skin color, but they're made for all skin colors and you'll be able to select for any directly from within the game.
Comments
No rush, sorry if I push you.
It's really not what I want.
It's just that your write "Camel Toes have been added to the game and are available... ", so I was wondering if they are already available.
Take all the time you need, to updating the game, but more importantly, for everything else in life (family, friend, health...).
DamnedFrog
2020-06-18 22:02:21 +0000 UTC
Not yet, it will be available in the next version I release.. I'm working constantly to release the next version sooner.
SugarMint
2020-06-18 18:16:29 +0000 UTC
Is there a link to the version with the camel toe?
Or is it in the next version not yet available ?