Kerensky did create the Atlas, but he also created the Clans, Here's something big with autocannons, lasers, and long range missiles :)
The Dire Wolf is a mech that has generally looked good in most appearances through the years, so it wasn't too much of a challenge to polish off. Main points of contention were how to handle the cockpit/nose area (I was very intent on not having a chopped nose), the weapon protrusions from the arms, and general scaling.
With Clan mechs there's a much more prevalent need to consider the look of omnipod weapons too. I definitely put consideration into that, though at the same time I don't want to sacrifice good looks, or get trapped into a monotonous consistency. If they look easier for techs to work on, that's a solid start.
I think this will be the most voluminous mech of our new line when it hits the table. A true big boi. What other Clan mechs do you want to see?
Andrew McKenna
2019-04-25 23:23:40 +0000 UTCSteven Cross
2019-03-26 18:46:25 +0000 UTCHenning Boessler
2019-03-19 19:57:01 +0000 UTCAnthony Scroggins
2019-03-02 02:59:17 +0000 UTCJanes Interstellar
2019-03-02 01:41:19 +0000 UTCRaymond White
2019-03-01 15:06:34 +0000 UTCAnthony Scroggins
2019-02-28 21:09:42 +0000 UTCJoshua Bressel
2019-02-28 20:03:22 +0000 UTCRant winters
2019-02-28 01:55:24 +0000 UTCAnthony Scroggins
2019-02-28 00:59:33 +0000 UTCAnthony Scroggins
2019-02-27 19:12:12 +0000 UTCAnthony Scroggins
2019-02-27 19:07:50 +0000 UTCAnthony Scroggins
2019-02-27 02:23:14 +0000 UTCAnthony Scroggins
2019-02-26 23:11:18 +0000 UTCsquarenuts
2019-02-26 23:06:33 +0000 UTCAnthony Scroggins
2019-02-26 21:12:43 +0000 UTCAnthony Scroggins
2019-02-26 19:59:02 +0000 UTCMatt Ceb
2019-02-26 19:44:37 +0000 UTCAnthony Scroggins
2019-02-26 19:32:13 +0000 UTCAndrew Bethards
2019-02-26 19:22:32 +0000 UTCAnthony Scroggins
2019-02-26 18:27:59 +0000 UTCAnthony Scroggins
2019-02-26 18:13:07 +0000 UTC