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Michael R. Underwood
Michael R. Underwood

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Designing Boss Encounters stream on Wed

Update: Here is the YouTube link: https://youtu.be/DDQuPHRW-UU

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I'm back from PAX Unplugged and delightfully exhausted, but the streams must go on. Something that came up a lot over the weekend was Boss-type adversaries for Daggerheart and creating those epic, climactic fights.

It's a fun topic to consider, so I want to tackle it head-on this week. I'll share my thoughts about what tools Daggerheart already has for making cool Boss fights, then talk through my process for building Boss-level adversaries and encounters for the game.

Wednesday at 1pm EST at twitch.tv/turbotango, then on YT Thursday morning. Hope to see you then!

Designing Boss Encounters stream on Wed

Comments

Question about You Pale in Comparison - Reaction:... Do you also get a GM move from the failure **in addition** to having the PC mark a Stress? I think you should still get the GM move from the failure, right?

Randy M. Roberts

Layering Environments sounds really helpful. An Environment that can be placed in multiple containing Environments. I vote for this.

Randy M. Roberts


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