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My Favourite Things I Made This Year

I was going to use this week’s blog to moan some more about my  depression, explain why the update to Quinta’s second sex scene took so  long, and in general beg for forgiveness. While I do feel bad about  those things, and I do ask for your forgiveness, I’m worried about this  sort of thing becoming dull and rote. So, rather than that, I’m going to  talk about some of the things I am most happy made it into Harem  Collector this year.

These are presented in roughly chronological order, and just numbered  for my convenience, but nonetheless please enjoy this semi-listicle.

#1- Officially Announced ILTSDK
I know it’s not the biggest, most exciting thing, but finally announcing I Live To Serve, Dungeon King!! to  the public felt pretty good, like it was making the leap from theory  into practice. I’m still slaving away at the pre-production, though, so  it’ll be awhile yet before we have a functional build to show off.

#2- Introduced New Scenes and Dialogue for Lilac and Violet
The  new content for the twin maids was very well received and I’m pretty  proud of it, to be honest. Definitely looking forward to these two  coming up in the art queue. Mission accomplished on helping define their  divergent personalities more.

#3- Set Up A New Forum
I learned how to do a MySQL and now we have  a fancy new forum we rarely use. But, hey, it’s there and I really feel  it’s a worthwhile supplement to the Discord community, as a home for  content like my erotic writing and the Iron Waifu contest.

#4- Epic April Fool’s Prank
The 90’s-style April Fools website update was a lot of fun to make, and I have no idea how I’m going to match it next year.

#5- The Actual New Website Launch
It was a massive headache at the  time, but it feels really good to have gotten rid of our amateurish,  outdated old website designed by a certain someone I don’t particularly  like, and replace it with our new, slick website filled with all sorts  of art representative of what Harem Collector is all about!

#6- Kaguya
Solving the ominously growing PC issue here at the home  office without having to impact the Patreon or art progress was a  really huge boon. I know it had a lot to do with a random windfall I  received from a relative, but still, very happy about that.

#7- Victory Barks
Time to tout something that Conash did! I am  very pleased now that victory barks are implemented and in a final form  that makes it so people can enjoy them without it disrupting the  established flow of the game. Conash did a lot of great work this year  but I really think the end of battle update from PRINCESS is among his  slickest and nicest looking UI changes.

#8- Miri
Getting a new harem girl in the game is always something worthy of celebration

#9- The End of Demon Cult and Kellos Invasion Stories
Sort of  partnered with #8, having Bell and Quinta get implemented and finally  finishing off the Demon Cult and Kellos Invasion plotlines was a huge  win this year! It finally feels like we’re getting close to the end of  the game.

#10- Pandemonium Fortress
My personal winner for Dungeon of the  Year is the Pandemonium Fortress from Hell to Pay. It’s a really big,  meaty dungeon with it’s own story to tell, a lot of really unique  looking areas, homages to multiple games on my all-time favourites list  (including Resident Evil, Super Mario RPG and Silent Hill 3), and just  really felt like an epic way to send off the Demon Cult questline in  style.  And then, while we were working on it, the whole lootbox scandal  happened, inspiring a whole extra section of dungeon, with it’s own  mechanics and stuff going on. Sometimes our chaotic, inefficient,  fly-by-the-seat-of-our-pants style of game design really gets to pay off  dividends.

Anyway, those were my favourites bits of the year. Please feel free  to share your own highlights as a comment, Discord message, forum post-  whatever form of interact floats your boat!


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