Compass Navigation Overhaul 2.9
Hi again everybody!
CNO update! With MCM and the following fixes:
Occasional CTDs
The player-set marker height with Flat World Map Framework is now correct!
2025-02-28 23:42:10 +0000 UTC View Post
Hi again everybody!
CNO update! With MCM and the following fixes:
Occasional CTDs
The player-set marker height with Flat World Map Framework is now correct!
2025-02-28 23:42:10 +0000 UTC View PostOk... third time's a charm.
For those CTD'ing at MCMPlusPlus.dll+0046C73 I've solved the problem. Hopefully you can use it no problem this time, please tell me if it works :) 2025-02-26 18:25:37 +0000 UTC View Post
Hi guys! These will make your game load if you are using "Settings Loader" mods.
Also, for those on 1.5.97, keep in mind that the mod is compatible with SKSE 2.0.20. Previous versions (like ...
2025-02-25 21:56:20 +0000 UTC View PostIt has been a long way, but I think I got it all stable! All reported CTDs fixed! Configurable hotkeys! MCM menus!
For this to work you need to download MCM Plus Plus from my last post: 2025-02-24 23:07:31 +0000 UTC View Post
Hi guys! Really excited for this!
Finally we can have MCM menus with NO ESP/ESL and NO Papyrus at all.
What does it mean to you? Clean install/uninstall of mods. No more loose scripts ...
2025-02-24 23:02:17 +0000 UTC View Post
Hi guys! A little something I've been working on for a while now. Along with the paraglider mod this could make for an enjoyable botw-like experience.
What do you think? Would you like to pla...
2025-02-02 13:56:27 +0000 UTC View Post
Hi again guys! This is it! Dragon's Eye Minimap at Skyrim Special Edition Nexus
Fix...
2024-12-08 18:43:17 +0000 UTC View PostLast one before public release!
If you have any issues to report or small suggestions, speak now or forever hold your peace! 😜 (ANY FEEDBACK IS GREATLY APPRECIATED TY!) 2024-11-28 23:22:43 +0000 UTC View Post
Hi guys! Great news, specially for you VR players!
Just released version 2.1.0 of Local Map Upgrade in the nexus with some fixes that affected to it and to Dragon's Eye Minimap.
SE link...
2024-11-17 19:16:48 +0000 UTC View Post
Added all the features in SE 2.0.0, plus some fixes with respect to the previous version.
I would say this is more stable than a beta, but tell me if you have any issues.
I will leave t...
2024-10-27 17:24:09 +0000 UTC View Post
Almost there!
This update is something else guys. This version adds fixes and new features:
Fixed minimap stuck in dialogue after using runes
Added option to chan...
2024-10-27 12:52:43 +0000 UTC View Post
Hi friends! Local Map Upgrade has been overhauled with new features:
Improved navigation: now it is consistent with the world map and you can move through it with WASD keys if you are...
2024-10-27 12:45:15 +0000 UTC View Post
Hi guys! Video showcase here of how the release version will look. I would love to hear your opinion on this.
I still have to solve proper gamepad support and a last cool gameplay feature for...
2024-10-04 08:41:06 +0000 UTC View Post
VR version on the way! I have a test build ready. I'm looking for VR testers that tell me how the controls work since I could only with what I have: a controller and kind of a...
2024-09-29 08:45:10 +0000 UTC View Post
Hi guys!
First, I'm excited to tell you that the minimap mod is near its end of development and soon will be released publicly. I will work on more cool features for it on the future, but I t...
2024-09-22 20:44:46 +0000 UTC View Post
There you go guys! 3 weeks ago, while making the minimap, I learnt how to change the color of the local map, so I felt that it would make for a good mod on its own.
Instead of just that I wen...
2024-09-21 13:22:35 +0000 UTC View Post
In my research for the minimap mod I learnt pretty interesting stuff about the rendering system in Skyrim.
Thanks to this, I've fixed the "Toggle Fog of War" command (tfow) and even added col...
2024-08-26 18:15:13 +0000 UTC View PostHopefully fixed the bugs of version 0.5!
I did my best, but it's hard to say as I cannot replicate neither the freezes nor the L key not working... If you could test this it would be g...
2024-08-19 23:21:44 +0000 UTC View PostHi guys!
Finally fixed these bugs that you reported:
Fixed camera shaking and flickerings.
Fixed L key to control the minimap not working for some users.
Keyboard and mouse controls ready! Gamepad support is on the way.
The minimap can be controlled pressing the local map key of the map menu while in gameplay. By moving the mouse around you ca...
2024-03-24 23:21:07 +0000 UTC View PostHi guys! Finally finished with my setup to work on 1.6.1170!
This is an update based on CommonLibSSE-NG that should work on all versions from 1.5.97 to 1.6.1170 (not guaranteed since now I ha...
2024-03-19 00:07:36 +0000 UTC View Post
Hi guys! The minimap mod is finally in its beta phase. On top of enemies I've added guards and characters that will aggro to the player when approaching.
In the next release I will add severa...
2023-07-03 21:53:47 +0000 UTC View Post
Hi guys! This is a post about the progress I'm making in the so-wanted minimap mod.
I would say that the hard part is already done, fixing rendering leaks so you won't have any CTD. Took long...
2023-06-25 14:43:52 +0000 UTC View PostPhysics control from animations? This framework allows to change the gravity and inertia that affects an actor, enabling full vertical motion control following AMR annotations. This is done through...
2023-06-02 17:10:17 +0000 UTC View PostThis mod started as a means to disable the falling animation when CGAT annotations were used, because if when the animation ended, so it did its effects.
As I had control of when the falling...
Hi guys! As you know, I've been working on the z-axis motion feature for AMR which now it is in beta phase.
It has been a long way, requiring way deeper understanding of the motion, physics ...
So yes, this will now become a thing. Animations that go up and down (imagine telling someone that THIS is Skyrim xD).
Devil May Cry, Metal Gear Rising, Ninja Gaiden combat.....
2023-05-01 15:22:40 +0000 UTC View Post
Great news, Z motion is almost ready to see the light!
It only took an AMR update, one plugin to control gravity and inertia and another plugin to control when the animation for falling starts p...