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For our second episode, we're coming to terms with the PlayStation's size limit for polygonal levels, discussing Citan's precarious position as a father figure and puppeteer, going over battle system basics, and cherishing the emotional necessity of Mitsuda's "Knight of Fire." Remember: if you're a kid who falls into the cockpit of a giant robot and you're going through some emotional mental trauma, you're going to have a bad time inside of this robot...but you're also going to unlock the robot's abilities. 
For more info on where we found the information on the voice track sample, see this GameFAQs thread.
Next week: Into the Woods, Girl in Forest, Silent Break
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