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2: Cartoon Junkhouse [Mountain Path + House on the Hill + Fallen Shadows]

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For our second episode, we're coming to terms with the PlayStation's size limit for polygonal levels, discussing Citan's precarious position as a father figure and puppeteer, going over battle system basics, and cherishing the emotional necessity of Mitsuda's "Knight of Fire." Remember: if you're a kid who falls into the cockpit of a giant robot and you're going through some emotional mental trauma, you're going to have a bad time inside of this robot...but you're also going to unlock the robot's abilities. 


For more info on where we found the information on the voice track sample, see this GameFAQs thread.

Next week: Into the Woods, Girl in Forest, Silent Break

If you like what you hear, please leave us a review, like, comment, or whatever applicable kudos exists on your podcast platform of choice.

Early access patrons can access the show in the player above or subscribe to your personal RSS feed on the show's main page. 

2: Cartoon Junkhouse [Mountain Path + House on the Hill + Fallen Shadows]

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