Hey guys! This is part 2 of my Deadline tutorial series. In the second part, I will be going over the process of installing our Deadline plug-ins for both Cinema 4D and Houdini. I will also show you how you can modify the Deadline plug-ins to add support for newer versions of your DCCs that are not officially supported by the Deadline release using some text editing. This is an important thing to know due to how few Deadline updates are released throughout the year, many times there will be new versions of a DCC with no native Deadline support which means users have to manually edit plugins to support dispatching renders to Deadline.
I will also go over how we can debug any issues by checking the worker log error outputs. In this case, I do run into a problem due to Houdini attempting to use an invalid OpenFX plugin, and in this case, I how we can disable OpenFX entirely or only specific plugins. I also go over the optimal way to render with Redshift for linear scaling in a multi-GPU system by leveraging Deadline worker instances and the best way to submit tasks. Finally, I wrap things up by showing you the plug-in installation process for Cinema 4D, and how we can add support to Cinema 4D 2025 which is not currently supported in the latest Deadline release.
This tutorial is a bit on the technical side but I hope it helps demystify Deadline and get some of you guys using it for your workflow. Thanks again guys for all the support and have a wonderful week!
Paul Colton
2024-11-21 22:55:21 +0000 UTCSaul Espinosa
2024-11-21 18:45:41 +0000 UTCian frederick
2024-11-19 09:09:41 +0000 UTCSaul Espinosa
2024-11-11 20:24:02 +0000 UTCStelios Tatsis
2024-11-08 11:10:42 +0000 UTC