Part 2 of tutorial #57 covers the awesome new randomization shaders added to Redshift 2025.2. Some of you might already be familiar with the Jitter node which can be leveraged for a lot of interest...
2024-12-04 18:30:01 +0000 UTC
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Hey guys, in this month's tutorial I will go over the new Redshift Randomization nodes and the Altus command-line denoiser. In part 1 I will be discussing in depth how the Altus denoiser works, and...
2024-12-04 18:00:05 +0000 UTC
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Hey guys! This month's tutorial will cover a few new additions to Redshift 2025.2 and the Altus-CLI tool with Deadline to follow up on last month's Deadline tutorial. A lot of Redshift users are un...
2024-12-02 23:46:19 +0000 UTC
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Hey guys! It is that time of the year again when software deals start to show up. CG Channel has started posting a list of sales on their website for artists to check out. Feel free to add any not ...
2024-11-21 20:34:43 +0000 UTC
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Hey guys, as some of you may have heard. Modo is now end-of-life and will no longer be updated. Foundry has decided to release the program as a gift to the 3d community. You can download Modo 17 or...
2024-11-11 21:33:13 +0000 UTC
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Hey guys! This is part 2 of my Deadline tutorial series. In the second part, I will be going over the process of installing our Deadline plug-ins for both Cinema 4D and Houdini. I will also show yo...
2024-11-04 18:30:02 +0000 UTC
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Hey everyone, in part one of this tutorial, I will cover the base Deadline Repository and Client installation process. How do you source the installer files from AWS? The initial installation setti...
2024-11-04 18:00:11 +0000 UTC
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Hey guys! This month's tutorial is going to cover something technical that I have seen requested over the years. As many of you may be aware from watching some of my tutorials, I tend to render out...
2024-10-31 23:16:37 +0000 UTC
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Hey guys, hosted on Renderman's website is an awesome package of free Public Domain assets for toon shading. This includes tons of brush patterns we can use for tone mapping and paper background te...
2024-10-23 17:01:58 +0000 UTC
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Hey guys! I got an email today about the Rebelle sale, and I had to share it with you guys. It is my favorite digital painting app, and they are having a massive sale. $14.99 for the pro edition pe...
2024-10-08 18:31:59 +0000 UTC
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Hey guys, in part 2 of Patreon Tutorial #55 I will be picking up directly where we left off in part 1. I will be continuing to develop our shaders for our metals and move on to the painted metal su...
2024-10-04 17:30:01 +0000 UTC
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Hey guys! Here is the first part of Patreon Tutorial #55 - Product Shading & Rendering tutorial. In Part 1 I will be covering different procedural shading techniques. In particular, I will be g...
2024-10-04 17:00:06 +0000 UTC
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EDIT - 10/03/2024 - Added A new ZIP file with scenes converted for Redshift in Maya, Houdini, and Cinema 4D. These are all set up to use the Redshift Standard Surface.
Hey guys...
2024-10-03 18:00:00 +0000 UTC
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Hey guys! Patreon Tutorial #55 will be covering procedural sharing techniques and in particular, rendering certain metals and industrial materials. It will also cover a new Distance Shader Interior...
2024-09-30 18:29:45 +0000 UTC
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Hey everyone, here in part 2 of this months Patreon tutorial #54, I go over some new additional Toon Shading features that were recently added. These new features further expand our already flexibl...
2024-09-04 18:52:07 +0000 UTC
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Hey guys, in part 1 of Patreon Tutorial #54, I go over the new Caustics features. There was a total overhaul to the Caustics UI, making it easier than ever to work with caustics in your scenes.
...
2024-09-04 17:57:32 +0000 UTC
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Hey guys! The next Patreon tutorial will be covering some of the new and exciting features in Redshift. The long-requested Brute Force Caustics technology is finally arriving, and with it there is ...
2024-08-30 22:08:29 +0000 UTC
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Hey guys, this tutorial will cover the awesome new Redshift Distance shader. This is a very useful utility shader that is very flexible and useful for a wide variety of purposes. I personally love ...
2024-08-04 18:00:07 +0000 UTC
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In this next tutorial, I cover a few of the new Copernicus features and how we can use them with Redshift. This new technology is very powerful and be used in many different areas and ways inside o...
2024-08-04 17:30:02 +0000 UTC
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Hey guys! In this new tutorial, I will be covering a complex and often mysterious subject regarding volumetric Rest Fields and how they can be used to stick procedural noises to our volume. This is...
2024-08-04 17:00:05 +0000 UTC
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Hey everyone! This month’s tutorial will cover several topics that have been frequently requested. Instead of a single project, we’ll have three separate tutorial clips, all releasing on August...
2024-07-31 22:38:24 +0000 UTC
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Hey everyone, in part 2 of the Toon Shading Fundamentals tutorial I will be picking up directly where we left off in part 1 by picking up the techniques covered in part 1 and using them in a more p...
2024-07-04 17:30:05 +0000 UTC
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Hey guys, here is part 1 of this month's Patreon Toon shading fundamentals tutorial. This tutorial is going to cover the Toon shader, Contour Shader, and Tonemap Pattern shader. I go over the diffe...
2024-07-04 17:00:05 +0000 UTC
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Hey everyone! The new upcoming Patreon tutorial is scheduled for release on July 4th. I will be delving into all the new Redshift Toon shading features. There’s a lot to cover, including several ...
2024-07-01 22:19:29 +0000 UTC
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The new Houdini 20.5 feature reel has just been released. One of the biggest new additions is the new "Copernicus" context, aka COPs have finally been resurrected and rebuilt from the ground up. A ...
2024-06-14 00:55:15 +0000 UTC
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Hey guys, in part 2 I will be showing some practical examples applying some of the fundamentals I went over in the previous tutorial. In this case, I will be starting with a Cloud VDB and how we ca...
2024-06-04 17:00:07 +0000 UTC
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Hey guys, in part 1 of this tutorial I will be going over the fundamentals behind the new volume shader and how each parameter works, along with the relationship it has with the volumetric object a...
2024-06-04 16:30:01 +0000 UTC
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Hey guys! With the recent release of Redshift 3.6, the all-new Redshift Standard volume shaders were added, opening an entirely new workflow and a range of shading possibilities. This month's will ...
2024-06-02 19:09:39 +0000 UTC
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Sad news regarding E-On Vue and Plant Factory, they are now end of life, and are no longer being developed. However, Bentley has released the latest versions of these apps for free public use. You ...
2024-05-07 21:12:32 +0000 UTC
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This is it, the final part of this tutorial series! We finally made it. In this final part, I will show you guys how to make a quick shadow caster based on some VDB clouds, and also how we can save...
2024-05-04 17:30:02 +0000 UTC
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