Hey guys, in part 2 I will be showing some practical examples applying some of the fundamentals I went over in the previous tutorial. In this case, I will be starting with a Cloud VDB and how we can quickly set a cloud shader for this sort of VDB and what the different settings do to influence the overall look of the cloud.
After that I go over building a simple mixed-color smoke sim using Axiom and how we can import the color voxel grid into our shader setup using the Volume Attribute Color node. I also add some noises to quickly add extra detail to our basic volumetric simulation.
Finally, at the end of this video, I will go over shading and rendering a Pyro explosion. Using Blackbody shading and how to properly remap the temperature ranges. Also how we can shade our pyro sim using a colored ramp instead of using blackbody shading. These 2 tutorials should hopefully give you some ideas and open up a lot of possibilities that were not possible before with Redshift volumes. Thanks again and have a great week!
Saul Espinosa
2024-11-03 02:45:08 +0000 UTCBirk Kromann
2024-11-02 09:06:21 +0000 UTCToke klinke
2024-10-15 16:04:54 +0000 UTC