Hey guys, in part 1 of this tutorial I will be going over the fundamentals behind the new volume shader and how each parameter works, along with the relationship it has with the volumetric object and scene scale.
Scale in particular is very important, and its relationship to the scattering and attenuation/transparency parameters on the Standard Volume. How procedural shading works with the new volume shader, including noises and displacement. How to approach adding your volume grids using the volume attribute scalar node, and how we can shift the position using noises. How to use the RS State node to make gradients and more.
This will give you a solid base understanding behind how the new shader works and how the different parameters function. In part 2 we will be applying this knowledge on practical examples like shading a cloud, a colored smoke, and a pyro explosion. Thanks again guys and have a wonderful day!
Pyro Example File