Veil of Avalon - Devlog 2
Added 2025-05-05 01:31:56 +0000 UTCThe mists never quite clear in Avalon. They shift, revealing more of what was meant to be seen – and little of what lies beyond. These past weeks, we’ve continued refining the emotional core of Veil of Avalon, bringing light to old myths, and giving shape to echoes that stir beneath.
Refining the Crowned and Bound
Much of last month’s focus has turned to Queen Gwenhwyfar. Her motivations, convictions, and the long thread of her life now feel more cohesive, more human, and more fractured. The decisions that shaped her reign have grown sharper – less the product of monarchical duty, and more the consequence of memory she cannot unsee.
Alongside this, the timeline of Avalon has been fully woven – threaded from the creation myth through to the twilight moment where Act I: The Veilbourne Path begins. Every sorrow has its seed, every silence its first breath.
Echoes, Forgotten Things, and a Hidden Dread
Though many of last month’s changes were foundational, some details remain deliberately withheld – for now. Tyrn Valis, a city already steeped in secrecy, has been altered through its relationship with a creature long left unspoken: The Dread of the Unnamed. Its full story, however, belongs to another whisper – and perhaps a reward to come.
Spells, Conditions, and a Lingering Question
We’ve begun crafting a series of emotion-based spells and emotional conditions – designed to reflect grief, memory, and forgotten truths. Whether they will remain in the final release is yet undecided, but they already echo the tone of the world.
As system-neutral design remains relatively smooth, Veil pulses and the act of forgetting are shaping up to be the most intricate mechanics to express meaningfully. We want their emotional gravity to be felt – not merely as effect, but as narrative turns.
A Chapter I Loved
If there’s one thing I’ve been most proud of, it’s Chapter III: Queens of Sorrow. Writing the lore of Nimue, Morgana, ------ and Gwenhwyfar – layering myth into memory – has reminded me why this project matters. These women are the echoing heart of Avalon, more than simple archetypes.
Alongside them, The Dread of the Unnamed has also taken form: a creature born of what Camelot chose to forget. It has evolved into one of the setting’s most distinctive horrors, both conceptually and narratively.
Art, Collaboration, and the Curse of ‘Not’
Art production is going smoothly, though we expect a brief pause this month. Thankfully, rewards are already prepared and will be released on time.
In the editing process, I’ve also learned I have a small curse: a tendency to overuse the word “not”. I’m trying to unlearn it – it’s harder than expected. There’s something fitting about that, though. Even in text, denial haunts the corners of this world.
What comes Next
Next, we’ll refine our subclasses and mechanics, deciding which to carry forward into the demo. This groundwork will shape the design of quests still to come. We’re also considering letting the community vote on which five subclasses will be featured in the demo release. If that speaks to you, keep your eyes on the mists – your voice may be the one that guides what takes form.
Thank you, as always, for following this path.
Through sorrow and stillness, you help shape something that remembers.
-Nimue