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Project Plan August

We have once again a month with a very straightforward goal: Finish the 0.1.0 version of Liora! (And upload the demo where?! Itch?! Who knows! >_<)

Week 1: I will be brining the prototype costume system (that's just the SKA costume system ported over) to the next technical level so it has the necessary flexibility of dealing with Liora being more costume heavy. There have been various issues in the SKA costume system that have slowed down development and I plan to tackle them this week (for Liora).

I will probably not port them back to SKA as this is 100% a save destructive change. The short version is that I will be reworking the costume system to use the RPGMaker equipment system which will make it easier to both switch costumes (and especially switching BACK from a costume!) but also to change costume data without needing a dedicated save migration.

The other half of this week is dedicated for introducing "Clothing Enchantments", the last missing gameplay piece for the early game. Edgar will be able to enchant clothing (His own, Liora's, Rean's) with elemental resistances (possibly also with other effects in the future). Liora will be able to get him to do so for herself or Rean using the contract system. But of course, enchanting Liora's base clothing or god forbid, Rean's, will be very expensive in terms of negotiation value. He would be easier to convince if it were one of the lewd costumes, though...

This will effectively connect the costume system into the gameplay system.

Week 2: I'm currently ahead of schedule and didn't expect to already add side quests to the 0.1.0 build of Liora. But since we have the time, I want to get the work started. The problem is that I have yet not done a lot of conceptual work except for writing 1 sentence summaries for potential quests. So I will probably focus a bit more on concept work this week to work out the side quest concepts and then maybe add a very basic fetch quest for killing the Rat Armour Swarm Guardian in exchange for unlocking a new coating. I think that would be a good early game goal to give some quest based rewards for.

Week 3: I will be closing out the last bunch of [NOT IMPLEMENTED] messages this week and focus on writing the Masturbation Modules. We are a bit behind on the artwork front, but with the September being SKA-focused again we should finally catch up and then be ready for adding new lewd scenarios in 0.2.0 in October.

Week 4: 5 week dev month so I get a week "off"! As usual, there is just so much to do, like setting up the store pages for Liora for the upcoming 0.1.0 release. I have also been talking to the person who made the SKA trailer to make a short Liora Teaser Trailer so we can go ahead and make a steam page for Liora that I can direct the players to when I do the official 1.1.0 release for SKA.

Other than that, I will be attending gamescom where I will be trying to do some networking, talk to other devs, etc. I also printed an SKA shirt so maybe I can even do some advertisement.

Week 5: Finally in the last week I plan to update Highwarden Keep and add the boss fights I haven't been able to add due to the lack of being able to balance them without all the other systems being in place. Defeating the demonic beast there will be the "end of content" point for the 0.1.0 MVP release.

And then it's release time - both for Liora's 0.1.0 and SKA's official 1.1.0 release. After I have released the 0.1.0 version of Liora, I will then write the Long-Term Roadmap Plan towards the 1.0 release.

For the freelancers, for Trihan and for Deniis I don't think there are any noteworthy changes of plans. Maybe for Trihan that I am planning to involve him more in Liora's development in the coming months, so he will be spendig some time reviewing my work in Liora both to get a handle of the project and also so we can eliminate some technica debt before we develop more content.

For Emubi, I have a new art plan for the following two months

First of all, a note: The next SKA update will only have 1 dev cycle (=2 months) as I plan to break up the Roland update into two parts:

Since adding the Roland Ending doesn't put us into an "incomplete" state and I don't have any more plans for heavy refactoring work, there is no reason to wait for the other content to release the update.

Now, talking more about the actual plan. First of all, the 1.1.0 release will get one last batch of assets: If you have a high Maid Performance, I plan for Aura to get the Twin Drill Hair Style on the 3rd day of working for Arwin. You will then be able to do the Festival with that style and it will be reflected in the CGs. This will also open up the possibility to unlock the Twin Drill Hair Style through a mental change in the future. In the future!! For now this is definitely the last asset batch on content from the maid ending as we need to work on other fronts.

The second item will be a rather simple one: An extra blonde tone for the last hair color mental change. It should be an easy win and I think it would go better with the tan version than the current blonde one. It will probably not have any gameplay impact.

Then, we have 1 item from the 1.1.0 release that we didn't get to: An extra illustration for the submission content for Aura in the form of a kissing cg. Also I think a fairly easy win since it's just head shots to add some more images to the corruption route.

After that, I need Emubi to focus on the 1.2.0 content. The Roland Ending will add a new costume for Aura and then end with a dedicated lewd scene with a new H-CG.

Aaand that's the plan for this month (and the upcoming one already).

Comments

It depends on other factors as well (e.g. if Aura has married Hermann) but Roland does have an ending variation if he survives to the end.

aura-dev

If you defeat and then let Roland go, will there be a corresponding ending?

nie123456


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