Rife-App 3.36
Here we go, the new version of the Rife-App.
Pretty much the change is the new models, but keep in mind that is not simple "more training", each version I edit the architecture of the model,...
Here we go, the new version of the Rife-App.
Pretty much the change is the new models, but keep in mind that is not simple "more training", each version I edit the architecture of the model,...
First of all, I apologize for the lack of recent posts, but I have to say that I've been tinkering with the Rife-App model all this time. In the past few weeks, I've tested, tested, and tested some...
2023-05-24 01:48:53 +0000 UTC View PostI have this idea for a small project for some time, but not sure if it's worth to pursue.
So I want to know what you all think.
I don't plan to profit from it, just think that is somethin...
Right now they are already working better than the last models, but still gonna take some training, maybe a week? In the mean time I'm working on the GUI and a new release.
Vram is starting ...
Hi everyone, currently I've just been keeping my head down and focusing on work, and some projects are almost ready. First of all, I've just released a project on GitHub: 2023-05-02 18:33:41 +0000 UTC View Post
Here we go, the new models full trained:
There little modifications on the app itself, right now I'm working on improving some options on it for the next release.
Link:
2023-04-11 13:17:29 +0000 UTC
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I can easily say that this will be the best models so far. Usually I had to choose for a better flow or less glitches, but this one seen to do both and better than the older ones.
Anime is a...
It was release yesterday a new project to make a prompt into a video.
So I made a quick GUI for it.
Here the project:
2023-03-20 03:59:18 +0000 UTC
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Hi all, just a post on what is being worked on:
For stable diffusion:
I'm working on improving the GUI overall, add some more options and fixing bug, like multiple lor...
2023-03-08 18:58:20 +0000 UTC View PostThis is not a big update.
Mostly I was trying to redo the code that handle the Vram Memory, to see if I could fix it to work on 8Vram again.
If you had problem with the latest problem, pl...
Since there is a lot of reports on this one, decided to make a new post about it.
I'm doing some heavy debugging to find the source of the problem. There was some heavy changes to the .ckpt l...
2023-02-17 13:17:55 +0000 UTC View Post(Hope I did not mess anything in this build)
Here some examples:
2023-02-16 01:52:19 +0000 UTC
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Hi all!
Spent most of yesterday testing all the changes to the GUI, will try to finish the build later today, as long everything work, it should be ready today.
Will make the changelog on...

Instruct Pix2Pix is working, is simiar to img2img, but it will take the original image a lot more in co...
2023-02-12 16:11:21 +0000 UTC View PostIts working horray. It should be available on the next build once the code is complete.
2023-02-09 01:32:59 +0000 UTC View PostHi all, following the results of the pool, I did not expend time (for now) on improving the seamless code.
I'm also giving a shot on using Google Forms to collect suggestions and bug...
Hi all, currently I'm working on fixing hypernetwork for SD, add Lora Support and Textural Inversion. Plus fixing some bugs. Right now I'm doing some tests with advanced seamless textures. It...
2023-02-02 23:03:09 +0000 UTC View PostNot a big update, just a few things.
Hi all, someone requested a update from Rife. I'm still figuring out the models, this is a WIP version with the current training from the models. They are still improving, so it might contain some ...
2023-01-30 21:32:58 +0000 UTC View PostHi all, been dealing with a few personal problems this last few days, so didn't managed to work as much I would like, but still got some new updates ready.
Real-ESRGAN:
T...
Edit: Fixed the link with the missing license.txt, thanks Anthony for figuring it out.
Hi all, took a few slower days after the news eve, to try and relax my mind a little, s...
2023-01-17 01:20:33 +0000 UTC View PostA little late, but I hope everyone is having a great end of the year.
Been a little busy with the festivities and family, but the next SD build is almost complete. It will add prior preservation...
There is a bug on one of the libraries from the project. I fixed this bug a few versions back, but now I had to update the library to fix the problem on Dreambooth training and the bug was back.
This took some time in debug, because I had to train models multiple times to find and fix the code, in the end I had to rewrite quite a lot of the training code.
It probably still have some ...
2022-12-18 21:27:45 +0000 UTC View PostOh man, Stable Diffusion can generate spectogram with it and generate decent music?
https://github.com/hmartir...
It seen that there is a bug with some hardware + Accelerator Library + Float32 with Float16 calculations. It only happen once some numbers get to really low values.
I'm almost sure it someth...
While my search continue for a better host, here is a link for drive and a mirror for it.
Also made an extra build that is exactly like the regular build, but without the "torch" folder, so ...
Developing a project on top of Stable Diffusion is a lot more chaotic than developing a regular project.
I don't have a stable base code to work on, instead it's a cascade of multiple unstable p...