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DAINAPP

DAINAPP

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DAINAPP posts

Rife-App 3.36

Here we go, the new version of the Rife-App.

Pretty much the change is the new models, but keep in mind that is not simple "more training", each version I edit the architecture of the model,...

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Rife-App and Bark-Gui

First of all, I apologize for the lack of recent posts, but I have to say that I've been tinkering with the Rife-App model all this time. In the past few weeks, I've tested, tested, and tested some...

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Idea for a small project.

I have this idea for a small project for some time, but not sure if it's worth to pursue.
So I want to know what you all think.

I don't plan to profit from it, just think that is somethin...

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New RIFE APP models in training.

Right now they are already working better than the last models, but still gonna take some training, maybe a week? In the mean time I'm working on the GUI and a new release.

Vram is starting ...

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New Github project & more.

Hi everyone, currently I've just been keeping my head down and focusing on work, and some projects are almost ready. First of all, I've just released a project on GitHub: 2023-05-02 18:33:41 +0000 UTC View Post

Rife-App 3.35

Here we go, the new models full trained:

There little modifications on the app itself, right now I'm working on improving some options on it for the next release.


Link: View Post

Close to complete the training for the new Rife-App models.

I can easily say that this will be the best models so far. Usually I had to choose for a better flow or less glitches, but this one seen to do both and better than the older ones.

Anime is a...

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Big changes for the Stable Diffusion GUI.

  • Summary:
    At present, I am in the process of tidying up the code for the purpose of sharing it on Github as an open-source project. This means that anyone will be able to f...

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Quick App. Text2Video [Require 12Vram]

It was release yesterday a new project to make a prompt into a video.
So I made a quick GUI for it.
Here the project:
2023-03-20 03:59:18 +0000 UTC View Post

Working On:

Hi all, just a post on what is being worked on:

For stable diffusion:

I'm working on improving the GUI overall, add some more options and fixing bug, like multiple lor...

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SD 0.68

This is not a big update.
Mostly I was trying to redo the code that handle the Vram Memory, to see if I could fix it to work on 8Vram again.

If you had problem with the latest problem, pl...

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CUDA Memory Error on 0.67

Since there is a lot of reports on this one, decided to make a new post about it.

I'm doing some heavy debugging to find the source of the problem. There was some heavy changes to the .ckpt l...

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SD 0.67

(Hope I did not mess anything in this build)

  • Instruct Pix2Pix -> Is a new type of model, you can download it via the GUI

Here some examples:
2023-02-16 01:52:19 +0000 UTC View Post

Information on the next SD Build

Hi all!
Spent most of yesterday testing all the changes to the GUI, will try to finish the build later today, as long everything work, it should be ready today.

Will make the changelog on...

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"Turn him into a cyborg"

Instruct Pix2Pix is working, is simiar to img2img, but it will take the original image a lot more in co...

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Update on the Lora code.

Its working horray. It should be available on the next build once the code is complete.

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Info about SD development.

Hi all, following the results of the pool, I did not expend time (for now) on improving the seamless code.

I'm also giving a shot on using Google Forms to collect suggestions and bug...

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SD GUI Pool

Hi all, currently I'm working on fixing hypernetwork for SD, add Lora Support and Textural Inversion. Plus fixing some bugs.  Right now I'm doing some tests with advanced seamless textures. It...

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SD GUI 0.66

Not a big update, just a few things.

  • You can download inpainting model from the GUI, just like 1.5 on the last build.
  • A fix on .ckpt model loader, it should work with some more...

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Rife-App 3.34 [WIP]

Hi all, someone requested a update from Rife. I'm still figuring out the models, this is a WIP version with the current training from the models. They are still improving, so it might contain some ...

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Stable Diffusion GUI 0.65 + Real-ESRGAN App Update.

Hi all, been dealing with a few personal problems this last few days, so didn't managed to work as much I would like, but still got some new updates ready.

Real-ESRGAN:
T...

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Whisper GUI 0.1

Edit: Fixed the link with the missing license.txt, thanks Anthony for figuring it out.

Hi all, took a few slower days after the news eve, to try and relax my mind a little, s...

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Happy holidays to all. 🍻

A little late, but I hope everyone is having a great end of the year.
Been a little busy with the festivities and family, but the next SD build is almost complete. It will add prior preservation...

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SD 0.64 [SD 0.63 have a old bug back]

There is a bug on one of the libraries from the project. I fixed this bug a few versions back, but now I had to update the library to fix the problem on Dreambooth training and the bug was back. View Post

Sd GUI 0.63 (Dreambooth training fix)

This took some time in debug, because I had to train models multiple times to find and fix the code, in the end I had to rewrite quite a lot of the training code.

It probably still have some ...

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A couple of notes on models on the last SD build.

  • First, there been some users that put the 2_1 model inside the models/models_sd folder. That is wrong. V2 models are handled different, so they need to go inside mode...

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Riffusion?

Oh man, Stable Diffusion can generate spectogram with it and generate decent music?
https://github.com/hmartir...

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Something funky with Dreambooth on the last build

It seen that there is a bug with some hardware + Accelerator Library + Float32 with Float16 calculations. It only happen once some numbers get to really low values.

I'm almost sure it someth...

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SD GUI 0.62

While my search continue for a better host, here is a link for drive and a mirror for it.

Also made an extra build that is exactly like the regular build, but without the "torch" folder, so ...

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A little post about Stable Diffusion.

Developing a project on top of Stable Diffusion is a lot more chaotic than developing a regular project.
I don't have a stable base code to work on, instead it's a cascade of multiple unstable p...

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