Stable Diffusion 0.60
Here we go. There was quite some changes to the code for this one.
Most of the changes are self explanatory, some bug fix or more options to select.
The main chang...
2022-12-09 23:28:51 +0000 UTC View Post
Here we go. There was quite some changes to the code for this one.
Most of the changes are self explanatory, some bug fix or more options to select.
The main chang...
2022-12-09 23:28:51 +0000 UTC View PostI was rushing to complete the next build of SD today, but ran out of time. Almost sure will be ready tomorrow.
Before writing more about it, just want to share that the new model for Rife...
Got Dreambooth to work with the new 2.0 model.
Right now there is quite a few types of models for SD.
Regular, 2.0, inpainting, Upscale, Depth2Img.
I'm redoing some of the code ...
Not really a regular build, this is just a hack so everyone can test the 2.0
It probably broke some options, but at least it render Txt2Img with 2.0
It can work with Xformer OR Attention ...
Gave it a quick read about it. There seen to be some neat new addictions, like upscaler and depth2img, with should be able to generate images with an alpha channel? Well, the link can explain it be...
2022-11-24 11:05:14 +0000 UTC View PostCurrent tutorial for the Stable Diffusion GUI:
Will keep updating the files to try to improve them in the future.
Prompt Examples:
Hi all.
Ok, first of all, dreambooth training use a lot of crazy new libraries to train it under 12vram. So if the code runs in this first version, we already are very lucky lol
In my las...
The code for Dreambooth is working since Saturday, but I been fine tunning some paratemeters to make it easier to train a model without breaking it.
Here are some tests of a model trained with 2...
Hi all, managed to make dreambooth successfully train new models with my code.
In the meantime, been helping the libraries to fix this a 2022-11-18 12:15:51 +0000 UTC
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Dreambooth still not ready to use on this version, but there is other improvements:
More Schedulers:
There is 6 schedulers to select now. Euler Discrete is pretty popul...
2022-11-14 17:01:29 +0000 UTC View PostFor those newer on this Patreon, this is my app to interpolate frames. Input a anime or video and make more frames for it.
This update took quite a long time to be build. I swear I try to mak...
2022-11-09 00:01:10 +0000 UTC View PostSome integration with the GUI is already working, it take all this options in consideration before training:
2022-11-08 19:16:08 +0000 UTC
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First, sorry for the delay to answer, like always I'm always rushing from one thing to another. Yesterday was a holiday here and went to visit some relatives, so it was harder to answer everyone.
Here we go again.
There is a few updates from the last build.
Now all models stay in a single folder. Read the txt inside the models foder for more information.
This build is a little ...
Hi all, will try to update SD today, there is a bunch of fixes from the last build, plus some extra features, like the new Inpainting, a button to generate a .PT file from any model (for faster loa...
2022-11-01 12:21:54 +0000 UTC View PostHi all. Managed to get the new inpainting model working.
Also improved some of the upscaler code.
Upscale should be pretty fast now. Facefix should still be a little slow, it use some CPU cod...
Thank you all for all the tests on the inner build.
It was a surprise that the code is already working on win 11.
I will try to add support to some more cards, there was a few reports that...
2022-10-26 17:44:54 +0000 UTC View PostHi all, this is a new build for the SD GUI, but not really.
I really need to test if the xformer library is working on other machines.
Xformers need to be compiled to run in your system, but ...
Close of completing the next build for SD. With SD releasing a new Vae Model, I had to remade the model loading options.
Now there is the option to load VAE and hypernetwork separately from t...
2022-10-24 17:51:19 +0000 UTC View PostJust made the scheduler Euler ancestral to work thanks to the help of smarter people than me, it should be working on the next update. Should not be long before the other K-Diffusers to work, but E...
2022-10-20 18:26:23 +0000 UTC View PostHi all, ok, this was a crazy ride between the last update and this one.
I'm trying to undestand all the SD code so its easier to implement stuff in the future, that involve a lot of tests, most ...
Changelog summary:
Sorry everyone, didn't had much time to answer everyone in the last two days. Tomorrow morning will sit and answer everyone.
Been doing some crazy experimentations on SD and already managed t...
2022-10-12 22:37:59 +0000 UTC View PostHere we go, there was a lot of little stuff I had to fix yesterday:
There is probably still some bugs, but I did try to test most of options/tools on this build.
Link: 2022-10-08 14:18:52 +0000 UTC View Post
Outpaiting have some differences in the workflow that made it a little trickier to implement.
For example, you render the outpaint.
You don't like the result: You can't...
2022-10-06 19:21:27 +0000 UTC View Post
The outpainting interface is pretty much ready, it read the correct pixels, concatenate with the original image and merge it back.
Just need now to run the AI instead of inverting it's colors...
2022-10-04 20:19:47 +0000 UTC View Post
The harder part of outpainting is the interactive GUI and now it is almost working.
Just need a little more work and can release this new version.
2022-10-03 18:34:33 +0000 UTC View PostHello all, hope everyone is fine.
First of all, a quick note. If you are sending me feedback or a bug report, please send me a private message. The problem is that Patreon is really bad to sh...
2022-09-29 17:51:14 +0000 UTC View PostHi all, got home kinda of late yesterday, but managed to test and deploy this new version.
The new computer really is a blessing to do builds. The old one it was a hour of work, in this one t...
2022-09-27 17:17:16 +0000 UTC View Post