SakeTami
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Star Knightess Aura Release 1.0.1

ITCH | MEGA | ITCH-DELUXE | MEGA-DELUXE

The usual batch of bugfixes! I will probably delay putting the patch on itch.io and Steam since there aren't any super critical bugs (we did fix some crashes and deadlocks though!). I think causing extra patch work on the player side in case we messed up during the bugfixing is what I want to avoid right now. For the patreon builds, redeployment is very easy so I don't have those concerns.

I will push the fixes latest on Monday to itch.io / steam. Then besides bugfixes---

---Until we start the production of 1.1.0 I will probably also hijack the bugfix patch posts to report a bit about our progress on SKA.

Right now our assistant developer Trihan is working on translation support. There are still a lot of things to figure out but we are moving forward step-by-step. Note that I won't be commissioning translators - the script is just too large at 900k words! It would most likely cost about 100k USD to translate into a single language so that's not really feasable. Instead we will be providing the infrastucture for community translations.

For Liora's Price of Dignity on the other hand I plan to hire translators down the line in order to spread the knowledge of my games into other language.

I on the other hand have mostly worked on the refactoring side, generalizing and cleaning up SKA exclusive code so it can be used in Liora's game. Yesterday I spent some time studying Ren'py and looking at how they manage their images. RPGMaker is annoying when making complex layered image scenes, for example when I make an Aura out of 10 pictures (Base, Back Hair, Front Hair, ec.) I need to manually fade out all 10 pictures or always copy paste some script. Also dirty. This made scenes like for example the Toll Bandit Blowjob where I created some very simple head animation quite bulky. Using the new tools I created yesterday to create parent-child relations, define reusable image transitions, etc. I hope I can have an easier time in the future. I test-applied my new utility commands on the Toll Bandit Job and was able to simplify it at lot.

Then I have also done interviews with potential candidates for the pixel art position, but sadly haven't been able to get anywhere yet. The ones I had interest in sadly bowed out after we clarified the details. Still have interesting candidates in the queue though.

Finally, I am sure people are wondering how the release has done, so here are some statistics on itch.io and Steam. Over the course of the last week since release we have sold:

Since Steam has a 30% cut and there is also VAT and regional pricing, the net revenue per unit is about 10.5 USD - so in total we made about 50k USD with the launch after all cuts but before my personal taxes (50%). Definitely not bad and for me as a person, a nice bonus. But with the sales looking like they will drastically decrease since we are no longer in New & Trending, it's probably not kind of money that will help us push the business side forward (e.g. through full time hiring someone). I was hoping for about 2x the current performance but then again half the target performance still quite a success, so thanks again for everyone buying, reviewing, recommending, playing, testing, bug reporting and everything else!

For the changelog of today's patch, see below.

Changelog 1.0.1 (14.02.2025)

Balancing

Bugfixes

Star Knightess Aura Release 1.0.1

Comments

Only in the deluxe version through the cheat console

aura-dev

There is a way to unlock the scene we missed or the others endings?

matioux

So, I just came from steam (having bought the game there and have played for over 100+ hrs.) and subscribed to the Patreon .. wish I knew about this much sooner!. So, now that I am here, what is the difference between this 'delux' edition and the steam one, and how do I go about installing it over the steam, or should I not try and do that and keep my saves? I have a ton of thoughts on the game having spent so much time in it, needless to say this game scratched an itch like none other. Thank you!

David

For steam, you should have done a 10-20% discount at launch as most adult games there does it at launch. That allows more intake. And also, the images at the page could be improved.

user120

I hope one day this game will have an Indonesian language version

San Kyu

Congrats on your success. I wish you the best of luck at future sales. And you will have my rather meager patronage for a while to come

Beta The Slave

Ooo sales are still impressive for sure, and 900k words wow I did not realize that's wild

Imagine m

Is there a way to get max stats immediately or do I have to keep adding 999 until I hit max?

Librarian Shepherd


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