SakeTami
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Project Plan February

Alright, not a lot to talk about this month since I think it's pretty clear that the main objectives are:

However, the release being at the end of the week and bugfixing definitely not occupying our full time, we do have some other objectives we will be pursuing - just not content development focused.

The secondary objective will be to setup foundations for the smaller scoped project ("Project A"). I currently have the running title "The Price of Dignity" for it but I feel like that's probably used in a bunch of other works so I will move to something else but we will see.

There will most likely be no prerelease builds this month as I won't be directly jumping into the development of 1.1 for SKA. Of course, if our artist finishes something I can integrate, I will do that and deploy it in a prerelease build, but otherwise, I will be starting the pre-production of Project A by working on its game design document. This month, instead of posting prerelease builds, I will be posting summaries of Project A's game design doc starting with week 2 - so stay tuned for more information about the gameplay loop, characters, etc.

The second item I will be putting some time in is on the technical side. A year ago I released the template project AuraMZ which contains all the reusable code from SKA. My next goal now is to do some more cleanup to reduce technical debt, generalize more functionality and move it into the AuraMZ template project so that when we start production of Project A, I can use the AuraMZ project for its intended use case and base Project A on it.

I don't think I will be able to finish the cleanup part for AuraMZ this month, so there will probably some Technical Weeks over the next months where I continue this work until production starts.

Our assistant developer Trihan will also be working on improving our technical foundation. His main focus will be getting everything ready to support translations - which will also require quite some refactoring with all the hardcoded strings I see in many places. :'D

Anyways, those are the goals, so you know what you can expect for the rest of the month after the 1.0 release.

Comments

lesgoo 5 mins late but immediately bought, thanks for releasing on steam, looking forwards to playing it \o/

Soleii

Best luck on your Steam release (in 1 hour now). I plan to buy the game again (already bought twice on Itch.io), it is this good. EDIT : I love the "consumption of abusive substances" sentence in the Steam description... Bad, bad substances !

Smarnil

The AuraMZ plugins are all MIT licensed and open source accessible from the repo and can therefore be reused/modified/etc in any commercial or non-commercial project. The only thing that requires a license is when someone wants to use the UI assets in a commercial project, then they need to buy a commercial license at the AuraMZ itch.io page.

aura-dev

Have you considered either an open source license or closed source w/ source code distribution license for use in other games of the AuraMZ code / plugin library ?

Gaurav

This is most splendid

valedia

Congrats on making it so far. It's been a real journey watching and playing the game as it gets developed. And I'm excited for what you make next.

Beta The Slave


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