SakeTami
Realium
Realium

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Realium3D Tools - Blender Addon WIP

Hello all! I've been working on a Blender addon for use with my models and thought I'd share how the progress is going.

It allow you to append my character models directly from the addon UI, append clothing from my upcoming clothing library and support auto parenting (for modifiers and shapekey drivers). Toggleable physics cages and optimisation options.

I'm currently working on the physics side of things and it's going well. I've reimplemented physics cages to my updated models so you don't have to create your own cages. This time I'm using mesh deforms as from what I've read, these are generally the better option for body physics than using surface deforms.

They will also finally include all of the customisation shapekeys that the body has, so when you change the bodyshape, breasts size, glute shape, etc the cages will also change to match them.

There are times when the cages need to be adjusted to help them fully enclose the body mesh, but I'm working on an operator for the UI that will auto create a shapekey for you to sculpt the cage. I'll be creating a tutorial video when it's done so everything should be easier to understand.

In the mean time here's how it's looking and a list of the features so far:

1. Character directories in addon preferences: You can have different directories for character models if you don't like having them all in one folder.
2. Same as above for the clothing directories.
3. Toggleable physics cages.
4. Optimisations - Delete all unused customisation shapekeys from all meshes parented to selected armature. - This removes any shapekeys that are not being used or are not in the protected list (correctives, facial expressions, keys with a value above or below 0)
5. You can select which shapekeys you'd like to protect from the optimiser within the addon preferences.

6. Export/import protected shapekey settings.

 

Realium3D Tools - Blender Addon WIP

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