Game Dev: What I have so far, what needs to be done, plan for the week.
Added 2025-02-03 16:24:38 +0000 UTCSince I'm back in the saddle, I reviewed the state of the game progress.
So far progress has been solid, and after this month pause I can tell I'm 1/4th of the way to have a first iteration of a full level in the game, and right after preparations for the release of the first demo.
What do I have so far:
Game Instance manager, pretty much the game and their functions in a basic state, with a flexible system to add more functions if needed.
Character movement and fake physics.
Character logics completed and ready to accept any new future update.
First enemy logics.
Menu manager.
Options for control basic graphic settings, with their respective save states.
What needs to be done:
Check for any needed system needed for the Game Instance manager.
Changes in the menu systems, specially the options: I might do an autosave instead of accept/undo settings, I mean, they're just too few settings to justify the extra program lines, and the code is a bit... fugly.
Character moveset completition: just five more animations to complete this step, so all related to character for this demo will be done.
Music assets (1 main menu, 2 level music).
2 more enemies.
Level assets: three more atlases (far background, walls and foreground)
Level assets: misc background elements to populate the scene. might pack them into an atlas as well, for the sake of performance.
Finish the first enemy: the drone and the drone spawner. speaking of...!
...everything programing wise for the drone enemy is done, so I'm dedicating this week time to set up the assets for it, this will be visuals, audio and effects, and speaking of effects: particles!
I'm looking into particles as well, so I can improve the feel of things, as impact, trails, and so on.
Expect more interesting updates in the short future, gamers, just letting you know where I'm at with this.