SakeTami
Shutoko_Revival_Project
Shutoko_Revival_Project

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SRP Version 0.9.4 PTB1 now in internal testing

Its been a long time in the making but we finally have enough thing half-finished to put together a public testing build! A lot has changed so lets go over the list:

Changes to the track name

We have made changes to the name of the track (and consequently the name of the track folder). The track has been renamed from shuto_revival_project_beta to shutoko_revival_project_094, where 094 corresponds to the version of the track and will change with every release. In more detail:

Changelog for the track itself

For those new to our release pipeline, this track version is what we call a "PTB", a public testing build, which includes our most recent work in its most up-to-date but still usable state. This means that a lot of scenery will be missing, gameplay bugs might still exist and everything is subject to change as we move through PTB versions towards the actual release of 0.9.4. Please keep that in mind when you use any of the PTB versions.

With all that said, lets see what is new on this version:

New Areas

Visuals

Gameplay

This means lanes are now tighter

Performance

As you can see, two new areas and two new parking areas have been added, increasing the drivable area of the track.

In addition, many fixes for existing issues have been done and new details have been added to existing areas. At the same time, performance was tweaked to maximise the use of CSP's "chunks loading" feature. Our testing shows promising improvements in performance over the previous track version.

So, when is it releasing?

Best case scenario, we are still weeks away from a public release. Lets be honest, we arent the best at hitting deadlines. Testing has just started but a few issues have been found already. Its best that we catch these now, before users have access. So please hold on just a little longer.

As always, thank you for your support and patience!


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