Getting ready for the Shutoko Revival Project 0.9.3 Release
Added 2024-09-13 10:08:11 +0000 UTCWe are planning to release the stable version of SRP 0.9.3 today, if all goes well. In case big technical issues are found, the release will happen at some point in the weekend.
If the track releases today, Friday the 13th, it will be around evening EU time. Please allow for a few hours of wiggle room so we can get everything ready.
Once good operation of the track is confirmed, all the servers will be updated to this version.
The PTB version will be taken down, as all PTB features have now moved to the Stable version.
After release, the track will be availble to download from our website at https://shutokorevivalproject.com/
Important info for all users
Minimum CSP Version 0.2.3 is needed.
You will not be able to join servers that run an older version of the track. Please urge your favourite community to update their SRP track version.
In order to maximise performance out of this version of the track, you should change the following setting in Content Manger > Settings > Custom Shaders Patch > General Patch Options. In the "CPU Optimizations" area, select "Chunks Optimization - Advanced(Experimental).
If you have used other SRP versions in the past, you no longer need to tweak the "Far Plane" setting in Content Manger > Settings > Custom Shaders Patch > Graphics Adjustments. You may right-click it and reset it.
Important info for server owners/communities
Users with the new track version will not be able to join servers that run an older version. Please update your servers to the latest version.
Changelog
(These are the changes compared to 0.9.1 Stable. If you've been following our PTB releases, these points will be familiar.)
New Areas
Added Shibuya Crossing, Shibuya Station and surrounding area.
Added Yaesu Route (Route Y).
Visuals
Added 3D trees to the whole track.
New model for Tokyo tower.
New illumination for Tokyo tower and rainbow bridge.
Improvements to materials and textures throughout the track.
Many minor graphical issue fixes.
Many minor lighting and track config fixes.
Mt. Fuji and distant terrain should now be visible on default settings.
Fixed a bug that caused distant buildings to be blurry at night.
Gameplay
Many collision fixes around the track.
Minimap now shows gaps on the fences between road directions. These can be used to quickly turn around.
Performance
Improved LOD distances for all objects on the track.
Reworked areas to take advantage of CSP's chunks optimization feature. Please check the "Important info for all users" section of this post to see how to enable the setting.
Improved memory usage by removing some big textures.
Added track occluders to despawn unneeded objects.
Misc
Support for Pure Gamma. Support for Pure LCS is not guaranteed.
New track VAO, taking advantage of the Pure weather engine's features. Lighting in tunnels during the day vastly improved.
Fixed minimap alignment.
Added some easter eggs.
Extra info for content creators and curious users
This is the biggest update to SRP since Route 5 and 6 were added. For this reason we are bumping the track version from 0.9.1 to 0.9.3.
Both new areas are entirely made from scratch. This was only made possible by using photogrammetry data from Google Map's 3D coverage. This has been the single most valuable source of accurate data to model roads and scenery on. (None of Google's data is distributed with the SRP track. The data is used purely as reference to model on.)

Photogrammetry also allowed us to see mistakes on the original roads made by Genki Software. We hope to be able to re-align parts of the track in the future to closer match reality.
The 3D trees are a feature of Custom Shaders Patch. Not only they look nice but they also work like other modern videogame trees that use LODs and eventually turn into 2D Billboards to improve performance. FPS should generally be unaffected except from some areas where the camera can pass through/very close to multiple trees.

Thanks (in no particular order)
Thank you to all our users for the support and love you show for the project. It keeps us going.
Thank you to all our Patreon supporters. We have access to resources that we would not have without your support.
Thank you to all the 3rd parties that have shown an abundance of generocity and patience with us. You know who you are.
Thank you to all the members of the SRP team that make this possible. I know progress was slow. Here's to more, faster and better new stuff.
Thank you to all the individuals that helped with finding bugs, correcting mistakes and providing feedback on things outside the SRP team's expertise.
Thank you to all the content creators that cover SRP. We are so proud to see our creations in your hands.
Comments
Can you send me a screenshot?
Shutoko Revival Project
2024-09-20 20:59:45 +0000 UTCWas seeing some issues on Yaesu where the road just stops
Jared Cyr
2024-09-20 18:54:45 +0000 UTCGoing to try it tomorrow, finally a new update! I'm stoked
Pierre Evers
2024-09-16 21:03:38 +0000 UTCYup, the two traffic layouts have been updated to work with 0.9.3. They are in the track extras channel in discord.
Shutoko Revival Project
2024-09-16 05:37:13 +0000 UTCFantastic, man! Any traffic layout for this new version yet?
Khanh Le
2024-09-16 05:14:10 +0000 UTCgambare gambare
Wheeljack
2024-09-14 23:41:53 +0000 UTCGreat job!
Steven Lee
2024-09-14 06:22:28 +0000 UTCAwesome! Excited to try it this weekend! Thanks a lot!
Deymuztl
2024-09-13 16:25:48 +0000 UTCGreat to wake up to a new update!
VoicedGamer
2024-09-13 14:58:51 +0000 UTCGreat news... Thanks a lot! 🔥
Jacopo Di Giuli
2024-09-13 11:37:24 +0000 UTCO~Yeah!
JR Leung
2024-09-13 10:31:52 +0000 UTCBeautiful
demo3902_Shutoko_Addict
2024-09-13 10:12:06 +0000 UTC