SakeTami
Shutoko_Revival_Project
Shutoko_Revival_Project

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Testing 3D trees

With the latest update of Custom Shaders Patch, support for 3D trees such as those created by SpeedTree and similar apps used across the gaming and film industries was added. These are properly detailed trees that you'll find in most modern games and it was about time CSP helped AC move on from the basic, flat trees it shipped with.

Despite the detail, the CSP implementation does a great job of using LODs and billboards to quickly render 100s of trees on screen without any performance loss (as long as you don't stick the camera in a tree - then things get weird and performance suffers). Currently we are testing using random tree models but once we got the system all dialed in, we'll create custom models to match the IRL flora of the areas SRP covers. 

We do not have a planned release for a PTB build using these trees yet but I will try to get one out soon, along with some bug fixes. If you'd like to use any track that uses 3D trees, remember that you need the latest public version of CSP (0.1.79) or the latest preview (0.1.80).


Comments

lol, if we're about to make a road that had a good amount of them IRL, we will.

Shutoko Revival Project

add pot holes

ychen321

based

cob

i sup in patreon but i didnt recive the link ?? pleas help

Tahmaz Turk


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