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The Stygian City: 13, 14 & 15 (Work-in-Progress)

This is the art for the kuo-toa settlement in the Stygian City. A small, underground river flows past the 13th level, which is how the fish people found the abandoned settlement and moved in. On the 15th level, a broken bridge across the pit separates the kuo-toa from the myconid colony below.

By the way, I've revised the plans a bit for the rest of the project. Here's what I've got in mind now:

1-2: The village
3: Villagers’ mines
4: A maze of tunnels and collapsed chambers overrun by mold
5: Caverns inhabited by giant bats
6: Catacombs
7: Goblin village
8: Giant spiders, huge webs strung across the pit
9: Ancient temple
10: Industrial workshops
11: Hag's thralls
12: Night Hag’s palace
13: Kuo-toa settlement and river
14: Main kuo-toa settlement
15: Bridge across pit between kuo-toa and myconids
16: Myconid colony around a crumbling fountain
17: Ancient oracle and library with a long-abandoned scholars’ camp containing notes about the pit’s history
18: Undead/Demons. Magic Stuff?
19: Ancient prison
20: Ceremonial jumping point with temple
21: The bottom: Ghanya (with several variants of the bottom level, including a sealed vault/prison, underdark entrance, trash and debris and aboleth lair).

1-16 are pretty much locked in, but if you've got any thoughts about what might fit in anywhere below that, let me know. If I like it and I can work it in, I just might.

The Stygian City: 13, 14 & 15 (Work-in-Progress)

Comments

In my D&D world I have a giant pit that the only thing I had planned out is that it lead down through the Underdark, all the way to Avernus, with the Blood War raging below. Using this for everything above will be awesome!!

Thomas Lockton

Sure, the underwater aboleth lair is just one of the variants I'm going to draw. There'll be five different versions of the bottom level at least.

Milby's Maps

The vampire doesn't interact with anyone else in the pit. She's just sleeping there during the day and leaving at night. She doesn't want to meet the neighbors. As far as the rain, I don't have a concrete answer. A lot of caves fill with water when it rains and they drain out somewhere. That's the case here too.

Milby's Maps

and i thought my upstairs neighbors were bad when i lived in an apartment building XD. Are there alternatives to aboleth for the bottom? Encounters with them are better when they can sneakily maneuver around and control their minions. in direct combat they are pretty weak. my players had a hellova challenge with the aboleth on your black lake maps, it was great having possibilities that they could be nearly anywhere.

KoonFox

So cool. I have lots.of thoughts because I'm using this right now. I printed the B&W maps as blueprints (much cheaper at Fedex), although had to use 36x48 paper! One immediate thought is how to tie different levels together; what is the interaction between the Vampire and the Spiders or the Kuotoa? (You talk about some of this). What happens when it rains (they don't seem to have a large umbrella)

Jeffrey P


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