I dunno if this is normal or not. Basically, a bunch of these knowledge skills will make more sense once we get to the monster manual.
There's also gonna be a few parts in the manual itself which are just gonna be easy to read chunks of info on the basics of various subjects.
Importantly, as with all of totenzaster, there is the lore I have in mind, but then there's the lore you, the GM running this game will have for your adventure.
If in your game there was a massive volcano that engulfed a whole town and made it full of burning ghosts 3 centuries ago the lore skill is what lets your adventurers know about that town. Or, whatever it is you come up with. The sort of things I'll be writing? That's just a guideline. Go wild.
Trevor Bond
2025-08-31 07:08:35 +0000 UTC