UPDATED TO ADDON PACKAGE!
INCLUDED
INSTALLATION
Download into your VaM\AddonPackage directory.
Like my other scenes it uses my animator controller script. Like the others if you haven't upgraded to beta VaM rename the animatorPRE1.17.5.cs to animator.cs (delete the current animator.cs first) and control the watergun with the vive trigger. Check Scrub with Trigger to control the stream level via the trigger, so the more you pull back on the trigger the more/longer the stream of water shoots out.
You can control the watergun water stream by using the Scrub Animation slider in the plugin option. The scene has an animation pattern that loops from shooting to slowly stopping.
You'll need my K Doll textures for the demo scene. I've only included the face decal to keep file size down and reduce redundancy.
KNOWN ISSUES
I was gonna make the headphones an outfit item, but the details in the ear were all messed up from the wrapping process when importing. So I just made it as a custom unity asset, which works out better since I can add the emissive map (glowing green).
There water stream does have a set limit on it's range, so it'll look a bit weird if you try to aim too far. I did have a better looking 'splash' for the water, but I spent two days trying to figure out why it wouldn't show up in VaM. Works perfectly in unity, but refuse to show up in VaM, so ended up using the same mist instead of delaying release anymore.
Credits
I made everything from scratch, but I did use the decal/logo from D.Va's outfit.
Please, don't share this publicly until the early access expires.
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License
