Portal Demo Scene
Added 2019-08-22 02:53:36 +0000 UTCStarted out as just a proof of concept and was quickly done, but couldn't help myself and kept adding stuff to it.
INCLUDED
- Chell's look, morph & textures.
- Chell's pants
- Modified Hestia's Bangs texture
- Blue & Orange portal, lo & hi res versions
- Portal Gun with color changing glow & blast
- Companion & Weighted Cube
- Boot Springs
- Portal Core Wheatly
INSTALLATION
Uncompress into your VaM directory.
It also requires Hestia's hair, which you can download HERE
I would not recommend using the Hi Res version of the portals in VR, it is very resource intensive. You can try it out in desktop mode.
KNOWN ISSUES
The portals aren't really true portals, more like the mirror asset in VaM. I tried to get it to act like true portals, but not sure if VaM can support it. Haven't found an example where it works in VR using the old version of Unity that VaM uses.
They also don't act like real portals, but you can fake it like I did in the demo scene.
The boots' springs gets slightly deformed when the feet are in the high heel pose. I've added the springs as custom unity assets as a work around (as shown in the demo scene)
Like the LionO scene, the gun & wheatly uses my animator script, the vive controller doesn't work with VaM beta updates. If you didn't update VaM, you can still used the included animatorPRE1.17.5.cs. Just delete animator.cs and rename animatorPRE1.17.5.cs to animator.cs.
I was gonna make the gun fire via the controller like my gun scene and have the portal pop up where the gun blast collides with the wall, but that's gonna have to wait.
Credits
Portal accessories, outfit by Valve.
Please, don't share this publicly until the early access expires.
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License
