SakeTami
Andrew Gray
Andrew Gray

patreon


Release 1.50.0

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Hello my Patrons!

I revisited the mission game and finished it. I'm sorry, I should have done this long time ago. There were lots of issues with saving, some missions were not working and the finish of the game (either successful victory over the invasion or final defeat) was missing. I played for several hours, fixed all I found and overall also optimized some parts (such as numbers in combat). I also reviewed the new UI and added few tweaks to make it more comfortable.
I'm working on finish of the Everchanging maze, but as usual I wanted to include too many different endings depending on player behavior, so I ended up with 16 of them completed and 15 still in progress. I hope to finish soon, but writing of the texts is something I was not in mood for recently.
As some kind of vacation I'm working on new RGP mechanisms for new game setting which I would like to make more like a regular game. So I prepared coins and stacking of other items such as arrows, developed shop, updated management of monster scripts to make it more branching. I also developed a new map generator for larger maps. And last thing are new sprites for landscape and houses, but that would be visible after I roll out first demo of the new game. I will send a poll to identify all ideas you think are good and then start building the world.

Changelog 1.50.0
Base
- Removed some actions from field overlay such as apply tattoo or clean body part. They are available in inventory.
- Set handjob timeout to 0
- Added additional effect icons
- Optimized Dorian's leveller
- Changed some perks to self-use only (such as shield)
- Some item may stack (arrows, coins) for convenience and to spare inventory space
- Update of the overlay UI for better usability
- Fixed action display in inventory which was closed when mouse moved from the item to the action
- Seems hell froze over and I fixed issue with random exits + other mysterious issues related to reloading of levels

Patreon

Full
- Fixed issue in mission game on second level
- Lowered occurrence of random events and lowered monsters in the events
- Fixed issue in mission game when player selection was shown for loaded game
- Fixed issue in mission game with saving character and world status
- Fixed issue in mission game brothel saving
- Fixed issues with missing levels in mission game
- Objectified monsters are now removed after mission and sent to brothel if present
- Fixed issue when finished missions were not saved and repeated after load
- Added mission game finish as full screen presentations


Known issues:
- Repetitive pregnancy in case of multiple (hard to reproduce, many interactions)
- Lick your own ass possible through mc
- Floating fast action selection buttons not managed well if the application not on top
- Pull aura does not respect occupation of fields (two monster on same field)
- Win 11 issues with images (did not reproduce), probably case sensitivity
- Sometimes there is a tree over pressure plate
- When switching from floating to normal on large map the game crashes (workaround: select UI before generating large map)
- When book is used and helm worn then helm is picked up
- Crush under foot does not transform player
- Spells are sometimes offered when objectified (not cast in the end). Happens during complicated transformation sequences.
- Strange monster kills on map without user interaction (blow up doll/dog)
- Memory leak on animations on map (many at once, spawning monsters)
- Kitanas kiss + objectification in meantime leads to strange state
- When in body part and death of monster at the same time then monster gets stuck
- On death objectified monsters are deleted from monster list and not returned by link and not asked for actions
- Living prison charge does not work well
- Revert into original form from object does not work correctly


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