Hello there, and welcome to my new Patreon
Added 2024-08-23 19:35:00 +0000 UTC
And thank you for choosing to support my continued animation-work!
I've set this up to hopefully get me on track towards pursuing my animations on a part-time basis (and possibly full-time in the future) - allowing me to continue working on new characters and animations, as well as making longer and more complex animations much more feasible prospects.
Remember to keep an eye on your emails and to check back in for new posts and early-access to finished projects. While I'll continue to use social media for the public releases of my renders and animations, I won't be relying on it for announcements on when they are made available early on here.
My approach to animation projects:
While I have a continued interest in making renders and smaller animations, my main goal is to make more long animations (≥ 1 min) and to do it in a much more sustainable way. With that in mind, I’m not looking to be working back to back on such large projects. Instead, I’ll be taking a more cyclical approach to things with two stages:
Working on small projects and prep-work for larger ones; renders, short animations and new character models. Short animations may be stand-alone or part of prep-work for larger projects (along with renders and characters).
Importantly though, something being made as prep-work should not be taken as a sign that a specific idea will be next up in line for a large animation. More complex ideas will require experimentation, which does not guarantee that I'll be able to jump into making the full thing right after.
Working on one of those larger animation projects once all the necessary prep-work is completed. If one goes on for quite a while I may pause work on it to focus on some smaller projects again, but I'll only ever have one large project in the works at a time. And I will update you if I decide to switch out one large project for another (for whatever reason).
Once a long animation is finished and released I’ll return back to another round of smaller projects and the cycle will repeat.
A note on renders:
Back when I worked with SFM I only made a few renders. With Blender I’m planning on making them regularly and with a much more specific purpose in mind: as a kind of proof of concept for possible future animations.
At time of writing I’ve made rough notes for 28 long animations I’d be interested in making, half of which would require the creation of a set of new characters too. Even if I was able to work on all of them full-time, it would still take me anywhere between five to thirty years to finish every single one of them.
If not longer.
And that backlog of ideas is always growing; there’s always more animations I want to make, more characters and scenarios I want to explore.
Obviously it’s not going to be possible for me to make every single animation I want to, so I’ll also be exploring some of that backlog pre-emptively through render-sets, which in turn may get animated one day if it's feasible to do so.