SakeTami
Lost Proxy

Lost Proxy

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Lost Proxy posts

[Update] Sweaty Summertime Shrinking - Animating the climax

Animated another set of shots: finishing up the climax and leaving only the 5 shots for the ending as the last (though they'll still be a lot to do afterwards as well).

2025-10-30 00:30:41 +0000 UTC View Post

[Update] Perfect Parking Spot – Shot 4: working through destruction and basic traffic simulation

Wrapping up work on this shot for the moment, as I switch back over to making more progress on Sweaty Summertime Shrinking. Since finishing up scene-building in the previous update I've been workin...

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[Update] Perfect Parking Spot – Scene-Building and Simulating Destruction

A bit of a mini-update while I'm continuing to work through destruction simulation for this centrepiece shot:

2025-08-28 21:36:58 +0000 UTC View Post

[Update] Sweaty Summertime Shrinking – another round of animating done

Another set of shots animated; 25 down and only 9 more left to get through.

There'll still be plenty to do once I'm done with animating these shots of course, but it'll only be a couple more ...

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[Update] Perfect Parking Spot - A New Side Project

I've made a start on a new macro-focused short animation as a side project to my current long animation (Sweaty Summertime Shrinking).

This animation is about 57-58 seconds long and I’ll be...

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[Update] Sweaty Summertime Shrinking – Crossing the halfway mark with animating

I've got another set done, which pushes this animation over the halfway point in terms of getting shots animated. Still a lot left to do of course, both big and small, but bit by bit this 4 min plu...

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[Update] Sweaty Summertime Shrinking – More animating

Got another set of shots animated and updated a couple of older ones too.

I’m switching gears a bit: I'm going to be sticking to just animating shots for the time being (as...

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[Update] Sweaty Summertime Shrinking – Working through Intro and other bits and pieces.

So, I've worked through all of the intro shots and the first shot of the foot teasing section that follows, though I still have a couple of small animation changes in mind for them before I move on...

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Tiers updated + reminder to avoid subscribing via the iOS app

Hey all,

Tiers have now been updated with the changes I’ve mentioned:

  • Early-access is now 1 month for everything that gets a public release (original resolution versions conti...

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[Update] Blocking-in Finished. Major reworking done, now on to animating.

I’ve completed blocking-in my current animation after a round of major reworking, and with that done it's now time to get into actually animating all of it! I'll be working through a chunk of the...

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Early access poll finished and a reminder about changes coming at the end of the month.

Hey all,

The View Post

[Update] More Blocking in

Continuing to work away on blocking in my current animation, with two sections of work-in-progress shots to go through this time. Filling in the gaps between them and then adding in the ending...

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[Poll] Uniform Early Access Length

Hey all, as mentioned in my previous 2025-03-20 23:01:06 +0000 UTC View Post

Considering adjusting my approach and getting opinions on making some changes:

Hey all, recently I’ve been thinking about what my initial plans were for things on here more broadly and how I’ve drifted away from them.

So I’ve been wanting to get some opinions on t...

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[Update] More Progress with Blocking In

Trying a slightly different format - let me know if you prefer this captioned flipbook approach for the blocking-in stage, or to have it grouped up in the body of the post like before. View Post

[Update] Extending length of current animation

After going back and forth on trying to trim down this scenario to fit it into a short looping animati...

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[Update] New Micro Character – Hugo

Finished up my new general-purpose micro character Hugo.

I sprinted through working on him so I could move on to the next animation featuring him, but in hindsight it would of been better to ...

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[Poll] Vore – In the gut (and other places)

Doing a lil forward thinking while I get to work on the next 3d model. As mentioned, I’ve got a vore animation planned, which is going to include some internal scenes set inside of Motu’s gut/s...

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What's coming up next?

Hey all, hopefully these last couple days of 2024 have been treating you well. Here’s the next couple of things I've got planned at the moment as 2025 looms large on the horizon.

-...

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[Short Animation] Rog’s Sock Tease

Rog is looking to spend his weekend unwinding, completely unaware of the presence of quite a f...

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[Render-Set] The Futile Buzzing of Insects in His Ear

As per usual, there’s an abundance of annoying insects buzzing around the human world. Unable to even sting him, the futility of it all would be quite amusing to Lugromm, if not for the i...

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[Update] Animation is Ready for Rendering

As the title says - Rog's sock tease animation is now ready for rendering.

I’ll be rendering this animation out in 1440p, and from the tests I’ve been doing while optimis...

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[Update] Micros finished, just waiting on the last bit of audio now

Update time again: I’ve finished off adding and animating all the micros in this scene. Got a whole bunch of ‘em in the background now, along with a lone wanderer who ends up stumbling in later...

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[Update] Scene-Building Done, Moving on to Micros and Audio Prep.

This one is more of a mini-update as this animation enters into its final stretch.

After much wrangling with Blender's cloth simulation system, all of Rog's clothing is now sim'd and ready fo...

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[Update] Animation, Socks and Cloth Simulation

Hey there, it’s time for another update. 

I’ve more or less finished off the character ...

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[Update] Finished blocking in next animation

2024-08-31 21:01:42 +0000 UTC View Post

Hello there, and welcome to my new Patreon

And thank you for choosing to support my continued animation-work!

I've set this up to hopefully...

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[Update] Poll: what scale would you like me to experiment with the most?

So one thing I want to make clear is that everything I’m planning on making is going to require some amount of prep-work and some amount of experimentation. And since there’s a lot of poss...

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[Update] Plans for next round of animations

Usually I’ll save announcements on animations for when I’ve finished blocking them out (basically completing the first rough draft of one), but since we’re just starting out on here I thought...

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[Render-Set] Putting His Feet Up

Lugromm returns late in the night after a long day, Rog having already gone to sleep upstairs ages ago. The tired orc kicks off his old boots, shrugs out of his clothes and decides to s...

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