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[.tox] 'KinectV' 1.0

KinectV 1.0 is a T3D-based component I developed to easily convert Kinect point cloud data into a 3D texture, using the T3D (3D Texture Operators) Toolkit by Josef Pelz.

To generate the component’s T3D stubs, simply drag the T3D Toolkit .tox file into your project, and the necessary operators will be automatically created.

Perfect for integrating Kinect depth data into volumetric simulations or real-time 3D visual effects.


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