I'm still working my way through the first part of episode 5. It's a long intro, due to the events that finished off episode 4, and different pathing adds to it.
Part of that process is givin...
2025-10-24 12:00:15 +0000 UTC
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I started the week by doing a few short animations, and while they were rendering, the queen of the house whispered to me 'do you remember saying that when the Steam release was done, you were goin...
2025-10-17 12:00:30 +0000 UTC
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Remember last week, I thought the GOG version was ready and good to go? Well, long story short, I've got to stop jinxing myself like that.
In total, I spent almost two days trying to fix the ...
2025-10-10 12:00:18 +0000 UTC
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If you were waiting for the GOG version of U4iA, it's now out with a nice discount.
https://www.gog.com/en/game/u...
2025-10-08 19:00:54 +0000 UTC
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Quick drop-in for this week's update.
First of all, I'm absolutely blown away by the release of U4iA on Steam. It sold more than double compared to Leap of Faith's opening weekend, and that's...
2025-10-03 12:00:17 +0000 UTC
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It's been a lot of hard work, but it's finally out.
Whether you played it already as my supporter, or would like to try the new VN mode or the DLC walkthrough, I hope you have fun.
2025-09-26 17:57:15 +0000 UTC
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I've been working my ass off for the past few weeks, and making better progress than I thought I would have.
Because of that, I've decided to push the Steam/VNmode/DLC release date closer.
2025-09-19 12:00:18 +0000 UTC
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I hope you had fun playing the season finale. If you haven't yet, don't worry, I'm not going to put any spoilers here, but there are some important things to cover.
The release has been updat...
2025-09-12 12:00:20 +0000 UTC
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"You know, Neo... you could also take both the red and the blue one, and see how deep the rabbit holes really go."
Ep4 Changelog/Season Totals
Release information for U4iA - Season 1 (Complete)
I've been doing playthroughs, corrections, bug-fixing, and preparations all week, and the list of things to do is getting quite small.
I'll send the script for proofreading today, and the gam...
2025-08-22 12:01:21 +0000 UTC
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I've been continuing work on the solo scenes with the girls. These scenes are not lewd, but they focus on relationship building, allowing me to show a different side of the girls than they would us...
2025-08-15 12:00:19 +0000 UTC
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I hope you had the chance to fill up your GOG library with some good titles in the giveaway last wee...
2025-08-08 12:00:21 +0000 UTC
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Dear Adult Games connoisseurs.
Due to the recent events of the adult games being removed from several storefronts by request of external forces, me, and several other developers and I have te...
2025-08-01 17:48:26 +0000 UTC
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This week I've been crossing off items on my bullet list of things to do, and things are going forward at a steady pace.
I'm currently working on the "phase 2" of script-work.
In phase ...
2025-08-01 12:00:28 +0000 UTC
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I spent all week in Ren'Py, even though the render-queue is empty and my render-rig is currently idling.
I was hoping to catch up with the visuals by today, but the free roam of the episode w...
2025-07-25 12:00:18 +0000 UTC
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We've been having some really hot weather, but rendering has been going great even though temperatures in my office have been a steady 36C for most of the week.
Thankfully, I'm not using the ...
2025-07-18 12:00:15 +0000 UTC
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Another week that went smoothly.
I've rendered animations all week. While those were in the making, I had some time to catch up on the Ren'Py part and set up the GOG page. We've agreed on the...
2025-07-11 12:00:15 +0000 UTC
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I'll keep it brief this time.
Worked mainly on animations this week and supplemented with story renders for it. I finished up one lewd scene and am about to start on the 'main one' of the epi...
2025-07-04 12:00:16 +0000 UTC
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It's the weekend, once again. And I hope you enjoyed the more serious trailer from the upcoming episode. If not, it's available above.
121 story renders and 2,034 frames of animation were don...
2025-06-27 12:00:18 +0000 UTC
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Last trailer before the release. A bit on the serious side this time.
Expected release dates:
Patreon: Q3 2025
Steam: Q4 2025
2025-06-25 16:33:39 +0000 UTC
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I've mostly been working on the free-roam this week. 192 story-renders 1,380 animation frames were done. This is the only free-roam of the episode, and it's gotten quite lengthy now, due to the amo...
2025-06-20 12:00:14 +0000 UTC
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This week, I'll take a quick look at the numbers behind the game.
Making and releasing Leap of Faith took 2 years and 8 months from first to last render. Since U4iA has been in development fo...
2025-06-13 12:00:15 +0000 UTC
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As mentioned last week, I've been working on the free-roam this week. As it's the only free-roam of the episode, I've decided not to think too much about time pressure and deadlines, and just fill ...
2025-06-06 12:00:13 +0000 UTC
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I knew the scene I mentioned last week was a tough one to make, and I was right. Many people, lots of movement, constantly changing camera angles. And of course, because of what's going on in the s...
2025-05-30 12:00:15 +0000 UTC
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I hope you enjoyed the trailer-teaser for the last episode of the season. If you didn't see it, you can check out the U4iA Steam page or the attachment in 2025-05-23 12:00:15 +0000 UTC
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Due to obvious reasons, I can't use YouTube for this trailer, but you can view it on the U4iA Steam Store page (2025-05-18 17:52:24 +0000 UTC
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Dropping in real quick with some stats for this week's output. 77 story renders and 2,060 frames of animation completed. This is also the first time I've spent more than a full day setting up a sin...
2025-05-16 12:00:14 +0000 UTC
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Let's see if we can hush this baby.

I knew the end-of-season scene would be a big one, but now I...
2025-05-09 12:00:12 +0000 UTC
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My computers have been rendering 24/7, working through what I've posed and saved. 1,996 frames of animation and 78 story renders to be exact.
I've mentioned before that I like to render the s...
2025-05-02 12:00:13 +0000 UTC
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