Patreon release date: 5th of September
Steam release date: 10th of October
GOG release date: 17th of October
After the release of the Patreon version, I will begin work on the Walkthrough DLC, which should keep me busy until the Steam release. I'll also add a Dev Commentary to the DLC, as it seems you liked that feature for the Leap of Faith DLC.
The DLC will be an in-game mod/helper, and not a separate PDF file, and will also be added to the Patreon download around October 10th.
Episode 4/Season totals:
23854/84696 lines of script
4000/12755 renders
31796/87934 frames of animation
177/428 animations
58/205 songs
9/25 scenes
As you may recall, the initial release of Episode 3 had issues loading saves. In the end, I identified the issue as being caused by upgrading Ren'Py, and I had to revert to the same version of Ren'Py as was used for episodes 1 and 2 (you can read more about that here if you want the full statement).
In short, saves made in 3.0x will not work. Saves made in 3.1x will.
If you want to be prepared to start the new content immediately next Friday, please download the current version and ensure your saves are compatible with it.
Saves made in v3.1x and later are also compatible with every version, meaning that if you save something in the Patreon version, it will also appear in the Steam/GOG versions, and vice versa.
If you hold the $20 tier (or above), remember that you can add your name to the credits. This is the last chance to do so for Season 1. The deadline is September 3rd, 11:59 PM (CEST).
In October, the international version of Leap of Faith will also be released on Patreon, Steam, and GOG, adding Chinese, Italian, Russian, and French translations for now, along with achievements for the GOG version.

As a minor note for that, I will have to upgrade Renpy for it, as the version LoF runs on now has a problem displaying animations correctly, making animations seem 'lagging' and slow.
I honestly don't know how this will affect your existing LoF saves, but it's an update I have to make, as some users give thumbs-down reviews based on 'lagging animations', which is quite ironic, considering LoF was amongst the first games to feature 60FPS animations.
There will be no normal dev update next week, due to the release, but I'll be back before you know it with more information as we're getting closer to the storefront releases.
Have a lovely weekend, and I hope to see you next Friday for the release.
// Drifty
Ricardo
2025-08-30 01:04:58 +0000 UTCLohan Cohan
2025-08-29 19:07:46 +0000 UTC