⚔️ Cry havoc and let loose the hounds of war! ⚔️
This month doesn’t just mark a new year and a new asset release—it marks something entirely new for Baileywiki…
We’re launching BatlGrid, an AI-powered map editor—the first in what we hope will be a growing suite of tools and toys for everyday DMs, creators, and even players. This first release features a gallery of Baileywiki maps ready to edit and reskin!
🔍 Watch the Release Video and jump to the 2nd timestamp for the BatlGrid overview:
👉 https://batlgrid.ai/
✨ BatlGrid is FREE for everyone to try, with loads of bonus credits included for Advanced Tier and higher supporters.
This month’s theme is Fog of War, and we’re loading you up with battlefield essentials:
🏰 Siege equipment
🧱 Modular forts
🪵 Battlefield debris
🕳️ A full trench system
🚪 New animated fort doors (perfect for battering down)
Advanced Tier supporters get everything above, plus:
🧠 BatlGrid bonus credits
🌴 A brand-new set of 3D jungle props
🗺️ New 3D scenes from Lettuce
As always, you’ll receive:
🧩 All the pieces used in this release
➿ New paths for laying down fort walls and trenches
🎥 Release Video Link
Your upvotes, likes, and comments help us more than you know—thank you for supporting Baileywiki and helping us keep building cool stuff! ❤️
Happy mapping, and happy New Year! 🥂🎲
## Baileywiki Change Log
**Asset Summary**
- Baileywiki Mass Edit Updates
- New Presets (391)
- New Scenes (12)
- New Objects (350)
- New Paths (20)
- New Patterns/Terrains (11)
- New Walls (31)
**Baileywiki Mass Edit Updates**
Here's a summary of the Baileywiki Mass Edit tool's recent updates:
### New Functionality & Major Changes
* **Advanced Search Capabilities:**
* Added support for logical operators `OR` and `AND` within all preset search contexts, enabling more complex and refined queries (e.g., `(statue OR chair) AND (elvish OR orcish #ruined)`).
* **Indexer Enhancements:**
* Introduced a new `Index Merge` form that appears after generating an index, providing a clear overview of folder, file, and tag counts from the Virtual Directory, the latest scan, and pre-built indexes.
* Added an option to "Discard VIRTUAL DIRECTORY," allowing users to replace the existing Virtual Directory with the latest scan rather than merging, while preserving tags for shared files.
* Implemented a new feature to export and import the VIRTUAL DIRECTORY index.
* Streamlined the indexing process by removing the `Override Tags` and `Fresh Scan` settings.
* **Preset Browser Overhaul:**
* Replaced the `Tag Selector` with a new `Saved Searches` system. Users can now save the complete state of their current search (including query, category, layer switch, auto-scaling, external compendiums, and Virtual Directory settings) with custom labels and background colors. Saved searches can be reordered and clicked to instantly recreate the desired search environment.
* **Migration Improvements:**
* Enhanced the migration API to ensure the Mass Edit index is reloaded for migrated compendiums.
* Improved Token Attacher migration to accurately account for control token offset.
* **Scenescapes Improvements:**
* Refined Token box selection to better accommodate artworks that include large empty areas.
### General
* General bug fixes and performance improvements.
---
## Foundry Basic Content
**New Presets**
*Tags: 2026, baileywiki, bw, jan, new*
- bw_dead_body_villager (17)
- bw_terrain_patch_dirt_clearing (6)
- bw_terrain_patch_grassy_clearing_green (5)
- bw_tree_fallen (8)
- bw_war_archer_post_wood (16)
- bw_war_archer_post_wood_bloodied (16)
- bw_war_arrows (12)
- bw_war_banner_standard_01
- bw_war_banner_standard_fallen (5)
- bw_war_barricade_rock_reinforced_01h_tunnel_door_stone
- bw_war_barrier_mantlet (3)
- bw_war_battleground_clutter_prefab (2)
- bw_war_dead_horse (4)
- bw_war_dead_horse_bloody (4)
- bw_war_dead_soldier_horse_banner_prefab (2)
- bw_war_fort_gate_wood (4)
- bw_war_fort_gate_wood_05_beam (2)
- bw_war_fort_gate_wood_open (3)
- bw_war_fort_gate_wood_repaired_open_opaque (6)
- bw_war_fort_siege_ballista_platform_prefab_01 (2)
- bw_war_fort_wall_barricade (6)
- bw_war_fort_wall_barricade_spikes (2)
- bw_war_fort_walls_stone_reinforced_01
- bw_war_fort_walls_towers_prefab (8)
- bw_war_siege_weapon_catapult (3)
- bw_war_siege_weapon_clean (2)
- bw_war_target (22)
- bw_war_target_dummies_prefab (2)
- bw_war_targets_prefab_01
- bw_war_trench_ (30)
- bw_war_trench_dirt_stair (5)
- bw_war_trench_dirt_stair_reinforced (4)
- bw_war_trench_reinforced_path (5)
- bw_war_trench_stair (9)
- bw_war_trenches_prefab (6)
**New Scenes**
- - Battlefield (2)
- 00 Inventory Fog of War Battlefield
- 00 Inventory Fog of War Forts
- 00 Inventory Fog of War Plain Terrains
- 00 Inventory Fog of War Trenches
- 01 Unlimited Template (3)
- Diorama - Fort and Battlefield
- Diorama - Stone Fort Defense Desert
- Fort and Battlefield Large
---
~~~~~~~~~~~~~~~~~~
BAILEYWIKI 3D - v0.13.3
~~~~~~~~~~~~~~~~~~
NEW 3D SCENES:
Derelict Chapel
Derelict Chapel (Night)
Chapel Basement
Desert Home
Snowy Encounter (Cave Entrance)
Snowy Encounter (Cliffside Wagon)
Snowy Encounter (Fort Entrance)
Snowy Encounter (Ice Cave)
Snowy Encounter (River Crossing)
Snowy Encounter (Source of Cold)
NEW 3D ASSETS:
121 new exterior “Jungle-themed” assets, consisting of trees, stones, and enough foliage to create a thick and varied undergrowth in any tropical scene.
“Foliage” - Medium-sized plants of various shapes and sizes
“Foliage Small” - Small and tiny plants, individual flowers, mushrooms etc for precise detail work or unusual applications.
“Jungle Stone” - Several assets intended to be used as rocks, combined into cliff faces, and a giant carved stone head with matching door to use as the entrance of an ancient dungeon.
“Jungle Trees” - Trees and corresponding large pieces of foliage
## Dungeondraft Assets
**New Objects**
📁 fog-of-war
📁 fog-of-war
📁 war-archer-post
📁 archer-posts-bloodied
- bw_war_archer_post_wood_bloodied (16)
📁 archer-posts-cleaned
- bw_war_archer_post_wood (16)
📁 war-arrows
- bw_war_arrows (12)
📁 war-assault-towers-wood
- bw_assault_tower (9)
- bw_assault_tower_ (3)
- bw_assault_tower_10b_open-arrows_nobg
📁 war-banner-standards
- bw_war_banner_standard_01
- bw_war_banner_standard_fallen (5)
📁 war-barriers
- bw_war_barricade_rock_reinforced_01h_tunnel_door_stone
- bw_war_barricade_rock_reinforced_stone (7)
📁 war-battlefield-terrains-tileable
- bw_war_battlefield_tileable (3)
📁 war-dead-villagers
- bw_dead_body_villager (17)
📁 war-fort-gates
- bw_war_fort_gate_wood (5)
- bw_war_fort_gate_wood_05_beam (2)
- bw_war_fort_gate_wood_open (3)
- bw_war_fort_gate_wood_repaired_open_opaque (6)
📁 war-horses-dead
- bw_war_dead_horse (4)
- bw_war_dead_horse_bloody (4)
📁 war-mantlets
- bw_war_barrier_mantlet (3)
📁 war-prefabs
- bw_war_battleground_clutter_prefab (2)
- bw_war_dead_soldier_horse_banner_prefab (2)
- bw_war_fort_siege_ballista_platform_prefab_01 (2)
- bw_war_target_dummies_prefab (2)
- bw_war_targets_prefab_01
- bw_war_trenches_prefab (6)
📁 war-siege-weapons
- bw_war_siege_weapon_catapult (3)
- bw_war_siege_weapon_clean (2)
📁 war-targets
- bw_war_target (22)
📁 war-trees-fallen
- bw_tree_fallen (8)
📁 war-trenches
- bw_war_trench_dirt (29)
- bw_war_trench_dirt_reinforced (36)
📁 war-trenches-stairs
- bw_war_trench_dirt_stair (5)
- bw_war_trench_dirt_stair_reinforced (5)
- bw_war_trench_stair (10)
- bw_war_trench_stair_reinforced (14)
**New Paths**
- bw_war_barricade_rock_path_reinforced_01a_stone
- bw_war_trench_reinforced_path (5)
**New Patterns/Terrains**
- bw_terrain_patch_dirt_clearing (6)
- bw_terrain_patch_grassy_clearing_green (5)
**New Walls**
- bw_war_fort_wall_barricade (18)
- bw_war_fort_wall_barricade_spikes (2)
- bw_war_fort_wall_barricade_walkway (2)
- bw_war_fort_walls_stone_reinforced_01
- bw_war_fort_walls_towers_prefab (8)