Labor Day in the US is fast-approaching, and we've been hard at work for this month's release!
First, v13 is now officially supported! ππ With MATT now updated, we're transition to v13 and will straddle v12 and v13 for this month. Likely moving to v13 next month. With this, we have enhanced Mass Edit and also how Unlimited Terrains work for v13 users:
Mass Edit (free): A complete under-the-hood overhaul plus new features. π₯π₯Check out the full tutorial here. π₯π₯
New mass drag-and-drop support. Drag in tiles and audio directly from your desktop to create entities and presets
New "expand" context menu. Pick out specific tiles from presets.
Black Bars scene setting. Frame your tile-based scenes, seeing only the artwork that will show to your players.
New built-in Unlimited Terrain support. Easily browse and adjust unlimited terrains.
πππ As for new content πππ...
Foundry Basic Tiers get the new Gray Harbor Docks release. Melancholy and haunted, the town of Gray Harbor has been slowly decaying from water, salt, and a fog that chokes the town and docks in a malevolent haze. Two large new buildings, the Boat House with working boats and doors, and the Gray Harbor Mansion (4 levels!), plus tons of new docks and stairs that fit and lock together to make an endless dock system. Also new Unlimited Terrains, template maps, and finished scenes.
Foundry Advanced Tiers are getting something new... 3D board games! Your players can now square off in their own in-game tΓͺte-Γ -tΓͺte of chess, Go, or the Game of Ur. Also lots of new 3D scenes to wow your players.
Dungeondraft tiers get all the new Gray Harbor assets, including almost 300 new objects, patterns, terrains, and paths. Don't forget to get the latest mods that will 10x your design mileage with all these new assets.
That's it for this month. Enjoy!
##9.1.2025
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BAILEYWIKI MASS EDIT - v2.2.1 (v13)
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V13
Drag/Drop Upload
Black bars toggle added to Scene config (for creating a frame around your scene)
Massive rework, optimizations, and bug fixes (please report bugs!)
New βExpandβ context menu for selecting specific assets within brushes
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BAILEYWIKI NUTS AND BOLTS - 0.3.6 (v12)/0.4.2 (v13)
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NEW MACROS:
ME Unlimited Terrain Macro (Requires v13 or later). This macro gives you lots of QOL control of Unlimited Terrain spawners and tiles.
V13 VERSION
GREEN LIGHT TO UPDATE TO V13!
You may want to wait if some of your critical modules are not yet v13-ready, but all Baileywiki dependencies are good to go.
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BAILEYWIKI TOWNS- v0.6.14
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ENHANCEMENTS:
For v13 users only, Unlimited Terrain Spawners now automatically open the
SCENES:
INVENTORY:
00 Inventory - Gray Harbor Boat House
00 Inventory - Gray Harbor Docks
00 Inventory - Gray Harbor Docks Decor
00 Inventory - Gray Harbor Docks Roofs Facades
00 Inventory - Gray Harbor Mansion
TEMPLATES:
01 Unlimited Template - Gray Harbor Docks Fog 01 2x
01 Unlimited Template - Gray Harbor Docks Fog 02 1x
01 Unlimited Template - Gray Harbor Docks Fog 02 2x
01 Unlimited Template - Gray Harbor Docks Fog 03 2x
DIORAMA SCENES:
Diorama Gray Harbor Boat House (Haunted Fog)
Diorama Gray Harbor Boat House Smugglers (Damaged)
Diorama Gray Harbor Mansion
Gray Harbor Docks Fog 03 1x
Swamp Settlement
OTHER SCENES:
Unlimited Gray Harbor Docks 01
Unlimited Gray Harbor Docks Fog Night
Unlimited Gray Harbor Village Street
MASS EDIT PREFABS:
TAGS
2025, angular, backdrop, background, buildings, bw, city, decoration, docks, dungeons, facades, frame, homes, land, nature, new, other, pillars, roofs, sep, settlement, spawners, stairs, structural, terrain, tmfx, town, vehicles, village, water, wood
Buildings:
Gray Harbor Docks Boat House
Gray Harbor Mansion Building Multistory
Gray Harbor Facade 1x (13)
Gray Harbor Facade 2x (22)
Gray Harbor Facade 3x (7)
Gray Harbor Roof Gable Window Light MULTI
Terrain Spawners:
Unlimited Terrain Spawner - Gray Harbor Ocean
Unlimited Terrain Spawner - Gray Harbor Ocean Choppy
Unlimited Terrain Spawner - Gray Harbor Docks (3)
Brushes:
Brush: Tile Set Gray Harbor Roof Gable Windows
Brush: Fog Adjustment Filter (Overhead)
Brush: Gray Harbor Fog
Brush: Gray Harbor Fog (Overhead)
Brush: Gray Harbor Fog (Overhead) Small Tiles
Brush: Gray Harbor Fog Ghosts
Brush: Gray Harbor Fog Ghosts Adjustment Filter
Frame: Gray Harbor Fog Rectangle (Overhead)
Frame: Gray Harbor Fog Square (Overhead)
Brush: Gray Harbor Carriages Wagons
Brush: Gray Harbor Docks Bollards
Brush: Gray Harbor Docks Cleats
Brush: Gray Harbor Docks Large
Brush: Gray Harbor Docks Pillars
Brush: Gray Harbor Docks Small
Brush: Gray Harbor ropes
Brush: Gray Harbor Wood Stairs
Brush: Wood Ladders
TILES: (293 new)
bw_gray_harbor_roof_gable_window (12)
bw_gray_harbor_boathouse_01_clean
bw_gray_harbor_boathouse_01_door_closed
bw_gray_harbor_boathouse_01_door_open
bw_gray_harbor_boathouse_01_roof_clean
bw_gray_harbor_mansion_01_level_00_basement_clean
bw_gray_harbor_mansion_level_clean (3)
bw_gray_harbor_mansion_01_level_02_roof_a_clean
bw_gray_harbor_mansion_01_level_02_roof_b_clean
bw_gray_harbor_mansion_01_level_02_turret_a_clean
bw_gray_harbor_mansion_01_level_02_turret_b_clean
bw_gray_harbor_mansion_01_level_03_roof_clean
bw_gray_harbor_carriage_wagon (5)
bw_gray_harbor_docks_bollard (12)
bw_gray_harbor_building_prefab (6)
bw_gray_harbor_docks_barrier_beam_wood_stone (2)
bw_gray_harbor_docks_cleat (15)
bw_gray_harbor_rope (10)
bw_gray_harbor_docks_wood (36)
bw_gray_harbor_docks_wood_platform (9)
bw_gray_harbor_docks_wood_stairs (5)
bw_gray_harbor_docks_wood_prefab_platform (10)
bw_gray_harbor_docks_wood_prefab_stairs (3)
bw_gray_harbor_docks_wood_127_prefab_platform_stairs
bw_gray_harbor_docks_wood_prefab (2)
bw_gray_harbor_docks_wood_stair (13)
bw_gray_harbor_docks_wood_stair_down (2)
bw_gray_harbor_fog (31)
bw_gray_harbor_fog_spirit (5)
bw_gray_harbor_wood_ladder (7)
bw_gray_harbor_lighting_lamp_lantern (7)
bw_gray_harbor_lighting_lamp_lantern_post (14)
bw_gray_harbor_docks_path_01
bw_gray_harbor_docks_railing_path (4)
bw_gray_harbor_roof_path (2)
bw_gray_harbor_stair_path (3)
bw_gray_harbor_fog_pattern_tileable (5)
bw_gray_harbor_docks_tileable (4)
bw_gray_harbor_docks_post_pillar_wood (5)
bw_gray_harbor_building_roof (42)
bw-gray-harbor-docks-unlimited-tileablea (2)
bw-gray-harbor-docks-unlimited-tileableb (2)
bw-gray-harbor-docks-unlimited-tileable-01c
bw-gray-harbor-docks-unlimited-tileable-water (2)
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BAILEYWIKI DISTRICT 02 - DOCKS - v0.3.2
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Tiles added to support the release
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BAILEYWIKI 3D - v0.3.14
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NEW SCENES:
Forest River (Grassy-Snow)
Forest River (Grassy)
Forest River (Paths-Snow)
Forest River (Paths)
City Passage
Desert Ambush
Snowy Encounter (Bridge)
Snowy Encounter (Passage)
Village Encounter (Market)
World Map
Boardgame - Chess
Boardgame - Chess (Lewis Set)
Boardgame - Royal Game of Ur
Boardgame - Go (19x19)
Boardgame - Go (17x17)
Boardgame - Go (13x13)
Boardgame - Go (9x9)
NEW ASSETS:
Boards and pieces for several board games:
Chess board and two sets of pieces (standard and βLewisβ sets based on archaeological findings)
The Royal Game of Ur and pieces (tetrahedron and player 1/2 pawns)
Go - four boards (19x19, 17x17, 13x13, 9x9), tokens and token bowl props
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[BW] Base Textures 01B Artificial - v0.0.8
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NOTE: The sample scene for August 2025 requires these three free mods to render everything correctly:
Direct Links to mods (all free!):
Convert Objects to Patterns Mod by Uchideshi: https://cartographyassets.com/assets/87173/convert-object-to-pattern/
Blurred Edge Patterns Mod: https://cartographyassets.com/assets/57470/blurred-edge-patterns /
Colourable Objects and Paths Mod: https://cartographyassets.com/assets/57221/colourable-objects-and-paths /
TILES: (293 new)
OBJECTS:
bw_gray_harbor_roof_gable_window (12)
bw_gray_harbor_boathouse_01_clean
bw_gray_harbor_boathouse_01_door_closed
bw_gray_harbor_boathouse_01_door_open
bw_gray_harbor_boathouse_01_roof_clean
bw_gray_harbor_mansion_01_level_00_basement_clean
bw_gray_harbor_mansion_level_clean (3)
bw_gray_harbor_mansion_01_level_02_roof_a_clean
bw_gray_harbor_mansion_01_level_02_roof_b_clean
bw_gray_harbor_mansion_01_level_02_turret_a_clean
bw_gray_harbor_mansion_01_level_02_turret_b_clean
bw_gray_harbor_mansion_01_level_03_roof_clean
bw_gray_harbor_carriage_wagon (5)
bw_gray_harbor_docks_bollard (12)
bw_gray_harbor_building_prefab (6)
bw_gray_harbor_docks_barrier_beam_wood_stone (2)
bw_gray_harbor_docks_cleat (15)
bw_gray_harbor_rope (10)
bw_gray_harbor_docks_wood (36)
bw_gray_harbor_docks_wood_platform (9)
bw_gray_harbor_docks_wood_stairs (5)
bw_gray_harbor_docks_wood_prefab_platform (10)
bw_gray_harbor_docks_wood_prefab_stairs (3)
bw_gray_harbor_docks_wood_127_prefab_platform_stairs
bw_gray_harbor_docks_wood_prefab (2)
bw_gray_harbor_docks_wood_stair (13)
bw_gray_harbor_docks_wood_stair_down (2)
bw_gray_harbor_fog (31)
bw_gray_harbor_fog_spirit (5)
bw_gray_harbor_wood_ladder (7)
bw_gray_harbor_lighting_lamp_lantern (7)
bw_gray_harbor_lighting_lamp_lantern_post (14)
bw_gray_harbor_docks_post_pillar_wood (5)
bw_gray_harbor_building_roof (42)
PATHS:
bw_gray_harbor_docks_path_01
bw_gray_harbor_docks_railing_path (4)
bw_gray_harbor_roof_path (2)
bw_gray_harbor_stair_path (3)
PATTERNS/TERRAINS:
bw_gray_harbor_fog_pattern_tileable (5)
bw_gray_harbor_docks_tileable (4)
bw-gray-harbor-docks-unlimited-tileablea (2)
bw-gray-harbor-docks-unlimited-tileableb (2)
bw-gray-harbor-docks-unlimited-tileable-01c
bw-gray-harbor-docks-unlimited-tileable-water (2)
gameMattster
2025-09-23 18:36:55 +0000 UTCAlex Mahaney
2025-09-23 14:52:59 +0000 UTC