Baileywiki Feb 2024 Release - Natural Caves, Stone, and Ruins, 3D Macro Props, Dungeondraft Assets
Added 2024-02-03 18:10:21 +0000 UTC
This month's release opens up all kinds of opportunities for you map makers. While considering some of the subterranean scenes of BG3, like the Whispering Depths (spider lair) and the Undercity Ruins, I realized the possibility of using tiles to create interesting elevations, rocky paths, weathered stairs, and leaving the negative space around those tiles to shape gaping chasms. The results are pretty satisfying. And it turns out, it's usable above ground and below.
Foundry Basic
Our 2D release features all of these new Cave assets and an intro to upcoming Ruins assets. Check out the tutorial to see how I use various kinds of animations to bring these scenes to life. The ready-to-play maps are usable in any campaign, with plenty of variations to serve but also infinitely customizable to make your own variations. We also add in skeletons and webs just to give you more to decorate with.
Foundry Advanced
These tiers get an expansion of whole castle and dungeon pieces (like so many great towers!) that make it easier than ever to drop a castle anywhere you want. And the new 3D occlusion modes let you explore these with ease! But that's not all, our 3D design team, bolstered by our most recent contest winners feature some amazing new scenes by Violet and Sevro, and of course, Swift.
Dungeondraft
And Dungeondraft tiers get all of the elements that went into this release. Hundreds of new assets including the caves, rocks, new paths, gems, crystals, and geodes, plus skeletons, mimics, tons of new awnings, and even tents.
Come on in and play!
New Getting Started with Baileywiki Playlist
Complete Change Log
##2.3.24 Caves and Natural Rock
FREE AND BASIC FOUNDRY CONTENT
224 new tiles (mostly in Dungeons, but also some in Premium and Towns)
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BAILEYWIKI NUTS AND BOLTS - v0.2.7
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New Macros:
- TMFX Tree Leaves 1 Subtle
- TMFX Tree Leaves 2 Strong
- TMFX Tree Leaves 3 Stormy
Remastered Macros:
- Overlay Webs
- Change Selected Roof Styles
- Will skip to the “next version” if there are less than 9 versions of the selected roof(s)
Mass Edit Prefab Categories and Folders:
- Tiles
- BW Monks Active Tiles
- Random Creature Sounds (Cave)
- BW Token Magic FX / Animations:
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BAILEYWIKI TOWNS- v0.5.10
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IMPORTANT COMPENDIUM REORGANIZATION NOTES:
- The “Baileywiki Maps Towns Scenes” compendium has been renamed to “Baileywiki Modular Scenes” and all scenes from the “Baileywiki Cabal Dungeon Scenes” and “Baileywiki Modular City Scenes” compendiums have been moved to it. The Cabal Dungeon and Modular City scenes compendiums have been removed from their respective modules.
- The “BW Prefabs 04 - Modular Buildings” and “BW Prefabs 05 - Other Sets” actors compendiums have been combined into the new “BW Prefabs 04 - Modular Sets” compendium
NEW AUDIO:
modules/baileywiki-maps-premium-towns/sounds/sound-fx
- Michael Ghelfi SFX
- Great-ancient-yell
- Kikimora
- Ravens-loop
- sleeping-dragon
- Baileywiki SFX
NEW TILES
- 183 new “cave” tiles in: modules/baileywiki-maps-premium-towns/maps/wilderness/caves/*
- 27 tileable grass and grass/dirt terrains in: modules/baileywiki-maps-premium-towns/maps/wilderness/grass
- 4 new webs found in: modules/baileywiki-maps-premium-towns/maps/townsquare/damage-tiles/tiles-new/*
NEW SCENES:
- 00 Release - Cave Rooms 1
- 00 Release - Cave Rooms 2
- 00 Release - Ruins
- 00 Release - Skeletons
- Ancient Ruins (Elvish Camp)
- Ancient Ruins (Goblin Settlement)
- Ancient Ruins
- Ancient Stronghold
- Broken Altar Shrine
- Cave System
- Large Cave System
- Ruins 01 - Entrance
- Ruins 02 - Choke Point
- Ruins 03 - Subterranean
- Secret Entrance
- Switchbacks
- Temple Entrance (Arcane)
- Temple Entrance (Lava)
- Temple Entrance (Ocean)
- The Gauntlet (Arcane)
- The Gauntlet (Lava)
NEW PREFABS:
- Cave Rooms
- Cave Hallway 01
- Cave Hallway 01b
- Cave Hallway 02
- Cave Hallway 02b
- Cave Hallway 03
- Cave Hallway 03b
- Cave Hallway 04
- Cave Hallway 04b
- Cave Hallway 05
- Cave Hallway 05b
- Cave System Room 01
- Cave System Room 02
- Cave System Room 03
- Cave System Room 04
- Cave Decor
- Cave Ruins Stone Elevation Multi
- Cave Stone Pillars Multi
- Cave Stone Platform with Stairs Ruins
- Cave Stone Platforms Multi
- TILE SET Cave Stone Ledges Toppers
- TILE SET Cave Stone Mouth Large
- TILE SET Cave Stone Portals Beams Bridge Overhead Multi
- TILE SET Cave Stone Rubble Dirt
- TILE SET Cave Stone Toppers (Copy)
- TILE SET Cave Stone Toppers
- TILE SET Webs Overhead
- Cave Ruins
- Cave Ruins 02
- Cave Ruins 03
- Cave Ruins 04
- Cave Ruins 05
- Cave Ruins 06
- Cave Ruins 07 Colorable Multi
- Cave Ruins 07
- Cave Ruins 08 Jail Prison
- Cave Ruins 09
- Cave Ruins 10
- Cave Ruins 11
- Cave Ruins 12
- Cave Ruins 13
- Cave Ruins 14
- Skeletons
- Skeleton - Hanging MATT MULTI
- Skeleton on Brackets MATT MULTI
- Skeleton on Post/Brackets MATT MULTI
- Skeleton on Post01 MATT MULTI
- Skeleton on Post02 MATT MULTI
- Skeleton - Sitting
- TILEPACK Skeletons
FIXED AND UPDATED
SCENES
- Manor Alley scenes
- Fixed issues with outdated MATT actions on decor swaps
- Fixed issues with MATT teleports being inefficient and prone to breaking
- Misc Scenes
- Fixed issue where some tile images were pointed to a “holy” subfolder instead of a “nature” subfolder
- Fixed issue where some active tile images were pointed to old .png files that were removed instead of .webp files
- Affected Scenes:
- Magic Tower level 01 - Entrance
- The Villa
- Sewer Seaside
- Please report any other instances of missing tiles due to the wrong file extension or the wrong subfolder
PREFABS
- CONTROL Smoke
- Fixed issue with outdated MATT actions
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BAILEYWIKI MAPS PREMIUM - v0.5.7
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Tiles to support the release
FIXED AND UPDATED
SCENES
- Set drawings with GM instructions on several scenes to hidden, even if in scene padding
- Text in padded areas is still visible to players
- Endless Road
- Updated start and stop MATT tiles
- Keep - Multilevel and Infested Keep - Multilevel
- Adjusted terrain tiles to always show at the correct z-order even when switching images via MATT controls
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BAILEYWIKI CABAL DUNGEON - v0.2.5
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MOVED SCENES COMPENDIUM TO TOWNS MODULE!
See Towns change notes
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BAILEYWIKI DISTRICT 01 - v0.2.5
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MOVED SCENES COMPENDIUM TO TOWNS MODULE!
See Towns change notes
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BAILEYWIKI DISTRICT 04 - RUINS - v0.2.2
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- 36 tiles to support the release
FOUNDRY ADVANCED CONTENT
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BAILEYWIKI 3D - v 0.2.8
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NEW SCENES:
- 01 - Crossover Dungeon
- 02 - Crossover Dungeon (Unfurnished)
- 03 - Landslide Castle
- 04 - Landslide Castle (Night)
- 05 - Hillside Ruins
- 06 - Hillside Ruin (Night)
- 07 - Roc Canyon
- 08 - Roc Canyon (Sandstorm)
- 09 - Volcano
NEW MODELS:
225 props comprising a refinement and expansion of the ‘Weathered Tileset’ dungeon tiles system, found in the ‘v2’ folders, consisting of three versions (Pristine, Cracked and Mossy) of the following:
- Walls
- V2-1x1-wall-low-corner
- V2-1x1-wall-low-curved
- V2-1x1-wall-low-diagonal-01
- V2-1x1-wall-low-edge
- V2-1x1-wall-low-straight
- V2-1x1-wall-med-corner
- V2-1x1-wall-med-curved
- V2-1x1-wall-med-diagonal-01
- V2-1x1-wall-med-edge
- V2-1x1-wall-med-straight
- V2-1x1-wall-tall-coner
- V2-1x1-wall-tall-curved
- V2-1x1-wall-tall-diagonal-01
- V2-1x1-wall-tall-edge
- V2-1x1-wall-tall-straight
- V2-2x2-wall-low-corner
- V2-2x2-wall-low-curved
- V2-2x2-wall-low-diagonal-01
- V2-2x2-wall-low-diagonal-02
- V2-2x2-wall-low-straight
- V2-2x2-wall-med-corner
- V2-2x2-wall-med-curved
- V2-2x2-wall-med-diagonal-01
- V2-2x2-wall-med-diagonal-02
- V2-2x2-wall-med-straight
- V2-2x2-wall-tall-coner
- V2-2x2-wall-tall-curved
- V2-2x2-wall-tall-diagonal-01
- V2-2x2-wall-tall-diagonal-02
- V2-2x2-wall-tall-straight
- Doors
- V2-archway-large
- V2-archway
- V2-dooframe-bars
- V2-door-bars
- V2-door-large-left
- V2-door-large-right
- V2-door
- V2-doorframe-large
- V2-doorframe
- Stairs
- V2-1x-stairs-01
- V2-1x-stairs-02
- V2-1x-stairs-03
- V2-1x-stairs-04
- V2-1x-stairs-corridor-01
- V2-1x-stairs-corridor-02
- V2-1x-stairs-corridor-03
- V2-1x-stairs-corridor-04
- V2-1x-stairs-railing-01
- V2-1x-stairs-railing-02
- V2-1x-stairs-railing-03
- V2-1x-stairs-railing-04
- V2-2x-stairs-01
- V2-2x-stairs-02
- V2-2x-stairs-03
- V2-2x-stairs-04
- V2-2x-stairs-corridor-01
- V2-2x-stairs-corridor-02
- V2-2x-stairs-corridor-03
- V2-2x-stairs-corridor-04
- V2-2x-stairs-railing-01
- V2-2x-stairs-railing-02
- V2-2x-stairs-railing-03
- V2-2x-stairs-railing-04
- V2-stairs-spiral-corridor-left
- V2-stairs-spiral-corridor-right
- V2-stairs-spiral-left
- V2-stairs-spiral-railing-left
- V2-stairs-spiral-railing-right
- V2-stairs-spiral-right
- Pillars
- V2-pillar-stone-low
- V2-pillar-stone-med
- V2-pillar-stone-tall
- V2-pillar-wood-low
- V2-pillar-wood-med
- V2-pillar-wood-tall
43 props comprising a refinement and expansion of the ‘Ancient Castle’ tileset found in the ‘structures’ folder within the tileset’s folder, consisting of:
- Fortress walls
- V2-ancient-fortress-wall-8sided-tower-end
- V2-ancient-fortress-wall-8sided-tower-side
- V2-ancient-fortress-wall-20ft-damaged
- V2-ancient-fortress-wall-40ft-damaged
- V2-ancient-fortress-wall-buttress
- V2-ancient-fortress-wall-corner
- V2-ancient-fortress-wall-gate-20ft
- V2-ancient-fortress-wall-round-tower-end
- V2-ancient-fortress-wall-round-tower-side
- V2-ancient-fortress-wall-ruined-01
- V2-ancient-fortress-wall-ruined-02
- V2-ancient-fortress-wall-ruined-03
- V2-ancient-fortress-wall-ruined-04
- V2-ancient-fortress-wall-stair-01
- V2-ancient-fortress-wall-stair-02
- V2-ancient-fortress-wall-stairway-access
- V2-ancient-fortress-wall-tjunction
- Round towers
- V2-ancient-tower-round-01
- V2-ancient-tower-round-02
- V2-ancient-tower-round-03
- V2-ancient-tower-round-04
- V2-ancient-tower-round-ruined-01
- V2-ancient-tower-round-ruined-02
- Square Towers
- V2-ancient-gatehouse
- V2-ancient-tower-rounded-large
- V2-ancient-tower-rounded
- V2-ancient-tower-square-01
- V2-ancient-tower-square-02
- V2-ancient-tower-square-03
- V2-ancient-tower-square-ruined-01
- V2-ancient-tower-square-ruined-02
- V2-ancient-tower-square-ruined-03
- V2-ancient-tower-square-ruined-04
- 8-sided Towers
- V2-ancient-tower-8side-01-doors-roof
- V2-ancient-tower-8side-01-doors
- V2-ancient-tower-8side-01-roof
- V2-ancient-tower-8side-01-ruined
- V2-ancient-tower-8side-01
- V2-ancient-tower-8side-02-doors-roof
- V2-ancient-tower-8side-02-doors
- V2-ancient-tower-8side-02-roof
- V2-ancient-tower-8side-02-ruined
- V2-ancient-tower-8side-02
DUNGEONDRAFT CONTENT
New Maps (Original Dungeondraft File):
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BAILEYWIKI ASSETS A - v 0.0.20
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175 NEW OBJECT ASSETS
- Skeletons
- Wood Post
- 4 versions of skeletons (equipment and pose)
- Colorable and static
- Metal Post
- 2 versions of posts
- 4 versions of skeletons (equipment and pose)
- Colorable and static
- Bracket
- 4 versions of skeletons (equipment and pose)
- Colorable and static
- Hanging
- 4 versions of skeletons (equipment and pose)
- Colorable and static
- Sitting
- TAGS
- [BW] Bone
- [BW] Clutter
- [BW] Skeletons and Corpses
- Cave Faces
- 4 new faces (vertical)
- 2 versions (normal and mossy)
- Colorable and static
- TAGS
- [BW] Cave Pieces
- [BW] Kitbash Mats Stone
- [BW] Rocks
- Mimic
- Chest Mimic 03
- 2 colorable versions, 1 static
- TAGS
- [BW] Modular Traps and Levers
- [BW] Storage
- 9 shapes
- 3 patterns: plain, striped, pattern (0Xa, 0Xb, 0Xc)
- Ripped and standard
- Colorable and static
- TAGS
- [BW] Awnings and Subroofs
- [BW] Kitbash Mats Cloth
- Tent
- 1 large oval design
- 2 patterns: plain, striped (0Xa, 0Xb)
- Walls, Roof, and complete
- Colorable and static
- TAGS
- [BW] Kitbash Mats Cloth
- [BW] Structures
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[BW] BASE 00 - Basics - v 0.0.2
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NEW ASSETS
- New Patterns:
- Dirt 03 Tileable
- Grass 03 Tileable
- New Terrains:
- Dirt 03 Tileable
- Grass 03 Tileable
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[BW] BASE 01 - Artificial - v 0.0.6
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NEW PATH:
- Platform Wood Bridge Natural 01
- BW Tent 02
- BW Tent 02 Base
- BW Tent 08
- BW Tent 08 Base
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[BW] BASE 02 - Paths and Stone - v 0.0.2
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235 New Assets
NEW OBJECTS:
- Stone Stairs Natural (15)
- Moss (colorable) (14)
- Stone Rubble (31)
- Stone Croppings (90)
- Stone Large Caves (4)
- Stone Small Caves (3)
- Stone Ruins (16)
- Stone Toppers (12)
- Stone Ledges (7)
- Stone Cave Pillars (4)
- Stone Cave Platforms (6)
- Stone Cave Rooms/Hallways (10)
NEW PATHS:
- Dirt 01 Edge
- Dirt 01 Edge Shadow
- Dirt 01 Full
- Grass 01 Edge
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[BW] BASE 06 - Gems Crystals Geodes - v 0.0.1
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NEW OBJECTS:
- 42 Colorable Gems, Crystals and Geodes
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[BW] RICH 00 - Grass & Vegetation - v 0.0.2
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NEW ASSETS
- 27 Tileable Terrains
- 27 Tileable Patterns (note, these are oriented different than the terrains to support blending)