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Baileywiki Oct 2023 Release - Wood and Stone Settlement Expansion, 3D Scenes, Dungeondraft Ancient Architecture v2 and Feywild

Ok crew! Taking a little inspiration from Baldur's Gate 3, the Basic Tier release includes a bunch of new assets to add "stone and wood" to any map including settlements, dungeons, caves, and wilderness. Add to this a new Feywild release. Your maps will be instantly tactical, detailed and interesting.

Foundry Advanced tiers get some flexible new 3D maps like a cemetery, a cave, and wilderness maps (using the new splat map function), that you can jump right into modifying or playing out of the box.

And finally, Dungeondraft tiers (link here) get a large expansion of stone and wood building components, more decor pieces like cages and lights, and the new Feywild Rich Textures.

Take a look at the full change log, and watch the video above to see everything!

Complete Change Log

##10.3.23 City Settlements Expansion, Fey and Magic, 3D

FREE AND BASIC FOUNDRY CONTENT

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BAILEYWIKI NUTS AND BOLTS - v0.2.4
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NEW MACROS: (NOTE: To make your own custom randomizations macros, use Mass Edit’s premium version)

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BAILEYWIKI PREMIUM MODULE v0.5.3

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NEW SCENES:

CHANGES/FIXES:

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BAILEYWIKI TOWNS- v0.5.5
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NEW SCENES:

NEW PREFABS:

CHANGES/FIXES:

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BAILEYWIKI CITY District 01 - v0.2.3
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New Tiles Added to support the release.

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BAILEYWIKI CITY District 04 - v0.2.1
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New Tiles Added to support the release.

FOUNDRY ADVANCED CONTENT

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BAILEYWIKI 3D - v 0.2.4
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NEW SCENES:

NEW TOOLS:

Textures for use with the splatmap shader, they can be found in the baileywiki-3D module under textures/splatmap-textures

DUNGEONDRAFT CONTENT

New Maps (Original Dungeondraft File):

city-expansion-oct-2023.dungeondraft_map
bw-feywild.dungeondraft_map

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BAILEYWIKI ASSETS A - v 0.0.16
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NEW OBJECTS

CHANGES

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BAILEYWIKI MAGIC WRITING PATHS - v 0.0.1
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[BW] BASE 01 ARTIFICIAL - v 0.0.2
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NEW OBJECTS:

NEW PATHS:

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[BW] RICH 08 FEY AND MAGIC - v 0.0.1
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Baileywiki Oct 2023 Release - Wood and Stone Settlement Expansion, 3D Scenes, Dungeondraft Ancient Architecture v2 and Feywild

Comments

Hey there, you'll need to bring this question to discord so we can discuss. https://discord.gg/wgPbnfgJAJ Post it in the #3D channel and make sure you tag @baileywiki to it. I'll respond by adding Swift to the thread

Baileywiki

Hey guys! I'm a new supporter and I've just managed to install your 3d module and I must congratulate you on the fantastic work! I'm wanting to make personalized and painted 3D miniatures for my players. I would like some guidance on what would be the best way to do this by integrating it into the module. I'm using Hero Forge to make the miniatures, I download the file in STL and I'm painting it in Adobe Substance (since the painted digital version of the Hero Forge file doesn't seem to be compatible with Foundry). In fact, my process more specifically is the following: 1) Generate the STL file in Hero Forge; 2) Open in Blender and export to FXG; 3) Import the FXG into Adobe Substance, and do the painting there. From there, I don't know how to proceed. I appreciate guidance on how to export the Substance file, with colors and textures, in a format suitable for use in Foundry.

Mário Bastos


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