They're all yours! Grab the traps and interactions I've been showing you all month in my Automating Foundry series, plus a whole lot more. I've made flexible smart tiles and prefabs that you can use as often as you want on any map, thanks to developments in prefab technology.
Things like: make any doors, windows, and walls break on a strength check, landmines and barrels that explode with a click, perception and investigation check areas that illuminate discoveries based on a roll, interactive torches and trapdoors, and much more.
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BAILEYWIKI CABAL DUNGEON MODULE V 0.0.9 "Magic Dungeon - Greek Architecture"
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NEW:
Greek Architecture
- Various stair pieces
- Entablature (straight, pitched, circle, and arc)
- Roofs (rectangle and circle, colorable)
- Greek Altar (tile only)
- Multiface Prefab: MD Pillar Greek 1x Multi (Doric, Ionic, Corinthian)
- Multiface Prefab: MD Greek Bowl Fountain Urn Multi
- Bowls x3
- Fountain
- Urn
- Multiface Prefab: MD Pillar Lighting Greek Brazier Multi
- Brazier Bowl
- Brazier Pillar
- Dungeon Draw Themes: Greek Marble, Marble Stairs (0/90/180/270 angles), Marble Wall
(located in the Cabal Dungeon module in the Baileywiki folder)
IMPROVED:
- New Optimized Magic Dungeon Scenes (no Dungeon Draw required, flattened tiles)
FIXED:
- Magic Dungeon Actor link references throwing errors
- Magic Circles Scene and Prefabs not longer go to zero light distance when moved
- Tower Lvl3. Removed phantom token
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BAILEYWIKI PREMIUM TOWNS MODULE V 0.3.6 Fixes and Updates
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The Magic House scene and prefab
- Converts instantly to Empty, Home, Inn/Tavern, Haunted/Ghost, Cultist Lair
- Or convert each room/floor only to mix and match
- Interactive elements (optional)
Monk's Active Tiles Interaction Library: Traps, Interactions, and Effects Prefabs
- Gallows and Gibbets. Interaction and modular.
- Breaking Barrels (ale, water, empty, ball bearings, blasted)
- Breakable furniture (tables and chairs, long table, round table, chair, stool)
- Trapdoors (teleporting and leveling)
- Toggleable Torch
- Breaking Wall (Stone, Wood, Colorable)
- Breaking Window
- Breaking Door (Stone and Wood floor)
- Interactions:
* Discovery Zones (perception and investigation)
* Broken Lantern
* Pressure Plate system
* Rotating Fireplace
- Traps:
* Sticky Webs
* Falling Rocks
* Passive Perception Exploding Trap
* Landmine
Magic Towers scenes and prefabs
- 4 story Alchemist's Tower
* fully levels enabled
* fully dressed and ready for any map
* advanced lights and sounds
- 6 story Wizard's (Astronomy) Tower
* fully levels enabled
* fully dressed and ready for any map
* advanced lights and sounds
* includes a retractable roof powered by Monk's Active Tile triggers
UPDATED:
- Grass, Brick, and Square traps updated with MATT
FIXED:
- The Town Farm scene (works now)
Baileywiki
2022-02-09 14:03:18 +0000 UTCTim
2022-02-08 23:05:09 +0000 UTCTim
2022-02-08 23:03:37 +0000 UTCBaileywiki
2022-02-04 18:38:16 +0000 UTCGuoccamolé
2022-02-04 16:11:04 +0000 UTCGuoccamolé
2022-02-04 16:09:51 +0000 UTC