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Baileywiki mid-June Release - 2nd Castle Expansion + Multi-story Prefabs

Go here for instructions and a full change log.

To see how everything works, I recommend watching the video at the top of this post for a visual walkthrough of the entire release (first 3 minutes has the highlights).

As always, if you like my content, please consider endorsing me on the Hub.

## 6.16.21  Towns module was updated.  

WARNING ABOUT UPGRADING:

Foundry is undergoing a major update from 0.7.10 to 0.8.x and many modules are just getting updated to support it. If you upgrade to 0.8, you WILL have problems. Save your world and be ready to roll back if you find these problems are too much to tolerate, and give yourself another week or two.


Baileywiki mid-June Release - 2nd Castle Expansion + Multi-story Prefabs Baileywiki mid-June Release - 2nd Castle Expansion + Multi-story Prefabs

Comments

Thanks! thats appreciated.

Wyatt Smith

I haven't heard of anyone else having this problem except you guys. Not sure what would cause it to be localized to only a few people, but I'll look into it.

Baileywiki

I've actually had the exact same error, macro did zilch for me. You can technically fix it by going into the file baileywikitown-actors.db and manually changing every sightAngle:0 to something between 1-360. But if you using a hosting service (like I am) you're screwed. Also that is like 3 hours of changing numbering.

Wyatt Smith

Fyi, this came from a quick search of Foundry discord... Try this macro. It should reset all token vision/light angles to 360 and fix those issues... //Fix sight angle not within 1-360 errors const sightAngle = 360; const lightAngle = 360; await game.actors.updateAll( a => ({ "token.sightAngle" : sightAngle, "token.lightAngle" : lightAngle }) ); for(let scene of game.scenes){ let updates = scene.data.tokens.map(tokenData => ({ _id : tokenData._id, sightAngle, lightAngle })); await scene.updateEmbeddedDocuments("Token", updates); }

Baileywiki

0.7 is quickly getting retired since the modules are moving to 0.8, but it's still possible this should work for you. But you'll have to come to discord to troubleshoot... https://discord.gg/wgPbnfgJAJ

Baileywiki

The error is "Sight angle must be between 1 and 360" The upload stops and nothing happens

Joerg Polzin

After uploading the new Releases I get an error if I want to load a Prefab from the compendium. I'm still using 0.7.10 and the Baileywiki Modules are activated. On MacOS

Joerg Polzin

(that was really funny XD )

Sunscryer

:(

Erica Lea

Not really. 0.7 is so two weeks ago

Baileywiki

So this is not compatible with 7.9, right?

Erica Lea

Essentially compatible. We are pushing a hot fix tonight that will eliminate the need to manually convert prefab buildings to the new Better Roofs module. And that pretty much gets us onto 0.8 fully

Baileywiki

Is this fully compatible with 0.8.6 at this point? I believe the only 3rd party module not compatible is paralaxia which hasn't been updated.

Gage Eakins

Indeed. But Moulinette a few more minutes to update. Certainly should be done by tomorrow but likely in the next hour or so.

Baileywiki

Mostly yes, but if you want the Journal entries to work, specifically for the Quick Encounters, you still need to temporarily install the Town module so Scene Packer can gather those and import them for you. I'm working on integrating with Moulinette more deeply for this.

Baileywiki

Cannot wait to mess with this! Question for clarification though, if we have Moulinette Cloud, we no longer need to have the Foundry modules installed, correct? The updates to the module are just reflected automatically within the MC?

Krahnin


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