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Baileywiki
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Baileywiki June Release - Castle Expansion

Go here for instructions and a full change log, but below is the gist.

To see how everything works, I recommend watching the video at the top of this post for a visual walkthrough of the entire release (first 3 minutes has the highlights).

As always, if you like my content, please consider endorsing me on the Hub.

## 6.4.21

Towns module was updated.

ANNOUNCING:

Moulinette Cloud support for prefab browsing and dropping. If you install the modules, click the "Index" button to give Moulinette the latest 'castle' tiles

Scene Packer with Quick Encounters support: We can now drop pre-made encounters into our maps, along with pins and proper journal linking. This is a whole new layer of storytelling to Baileywiki maps!

WARNING ABOUT UPGRADING:

Foundry is undergoing a major update from 0.7.10 to 0.8.x and many modules are just getting updated to support it. If you upgrade to 0.8, you WILL have problems. Save your world and be ready to roll back if you find these problems are too much to tolerate, and give yourself another week or two.

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BAILEYWIKI PREMIUM TOWNS MODULE V 0.2.3 "Castle Expansion"

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NEW: Playlist: Baileywiki Castle featuring looping ambience  music

NEW: Moulinette Cloud support for Tiles and Prefabs

NEW: Assets from the Gorgon

 - Flamethrower 

NEW: Scenes

 - Gothic Castle Level 1

 - Gothic Castle Level 2

 - New Releases Scene

NEW: Tiles

 - Various Room, Wall, Hallway, Snap-in Wall Decor, Decor and Lighting tiles

 - New Prefabs of all rooms, including empty versions

 - Dining Rooms (2)

 - Kitchens (4) 

 - Greathall

 - Entrances (4+)

 - Landing (1)

 - Chapel w/ Balcony 

 - Archer's Posts (2) 

 - Sacristy

 - Altar 

 - Art Storage

 - Mirror Room

 - Wine Cellar 

 - Treasury (2)

 - Study

 - Bed chamber (3)

 - Library (2)

 - Servants quarters

 - Bone Hall

 - Belfry


Decor Items:

 - Candle Stand

 - Sconce

 - Bone pile

 - Bone table

 - Bone chair

 - Chandeliers (3)

 - Fall chandeliers

 - Long and short tables

 - Fire pits (2) 

 - Ale station

 - more


Wall Decor:

 - Paintings

 - Webs

 - Skeletons (3) 

 - Pillars

 - Curtains

 - Cloth 


Portals:

 - Doors

 - Archways

 - Window 

Baileywiki June Release - Castle Expansion Baileywiki June Release - Castle Expansion

Comments

Indeed, but most people have migrated and the change between the two is too extreme to support two modules and asset/mapping strategies, so everyone is having to pick a direction. In the case of my packs, everything generally works with both 7.9 and 8.0, but you may find you have to manually alter a roofs flag here and there, for example, depending on which system you're using. But as far as guaranteeing what works, I have to pick a side, so I'm "officially" supporting 0.8. I hope that helps. I know it's not easy to be caught in the no man's land of this huge Foundry upgrade.

Baileywiki

is this one compatible with .7? A lot of people haven't upgraded yet.

Erica Lea

https://discord.gg/wgPbnfgJAJ

Baileywiki

Please come to discord

Baileywiki

Same issue here. I'm running on 0.8.x. Are you as well? Have you tried going to 0.7.x?

RealNerdyViking

The issue mentioned above is also happening for me

Matteo Sannibale

The link for Premium Towns 0.2.3 downloaded 0.2.2 for me. The castle map and related items aren't appearing in my compendiums.

Warren Alloi


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