Go here for instructions and a full change log, but below is the gist.
To see how everything works, I recommend watching the video at the top of this post for a visual walkthrough of the entire release (first 3 minutes has the highlights).
As always, if you like my content, please consider endorsing me on the Hub.
## 5.15.21
Premium and Towns modules were updated.
ANNOUNCING: Moulinette Tile Browser support for Baileywiki Towns module. Click "Index Images" from Moulinette interface. (Does not index buildings or roofs)
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BAILEYWIKI TOWNS MODULE V 0.2.0 "Bridges, Sewers and Swamps Expansion"
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Enhanced: Town Map and Above-ground Scenes can now be lit on fire using the new "Set Ablaze" and "Douse" macros
Added: Modular Swamp Wilderness Prefabs
- Algae 1-3 (Small and Large) with TMFX animation
- Cypress Trea (Small and Large) with Roofs support
- Lilypads 1-4 (Large and XLarge) with ambient sounds
- Rocks 9-11 (S, L, XL)
- Swamplogs 1-3 (Small and Large)
- Swampplants 1-3 (Small and Large) with ambient sounds
- Swampislands 1-4
Added: Animated assets by the Gorgon
- Smoke 1-4
- Smoke with Wind 1-2
- Steam Gout (Green, Red, White) - Resize or color tokens
- (Animated Tiles) Boiling Poison
Added: Modular Bridges (Stone, Wood, Metal, Rusted Metal)
- Bridge Railings
- Bridge Top (Brick, Cobblestone 1-3, Harringbone, Metal, Rusted, Wood1/2)
- Bridge Stairs
- Bridge Railing Gaps
- Bridge Ends and Corners
- Bridge Statues Stone 1 and 2
- Bridge Tower Stone
- Bridge Lighting (Brazier, Blue Orb, White Orb) - 180 and 270 degree light
Added:
* New Scene: Sample Swamp
* New Scene: Sewer Pieces
* New Scene: Modular Bridges
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BAILEYWIKI PREMIUM MODULE V 0.2.0 "Sewer Adventure"
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NEW Map: The Sewer. With modular rooms and animated assets (requires Town module)
NEW Macros: "Show Animated Water" and "Hide Animated Water" macros
Ryan from the Token Vault
2021-05-15 21:35:02 +0000 UTC