Welcome to the desert. It's a scorcher. Or a freezer. This release takes us to the arid extremes of hot and cold. Majestic mesas with tons of tactical value, sand dunes or snow drifts, cacti and new terrains, chasms with working altitude macros.
Also get some awesome new basements, instant tavern decor items, and dungeon overlays.
Go here for instructions and a full change log, but below is the gist.
To see how everything works, I recommend watching the video at the top of this post for a visual walkthrough of the entire release (first 2 minutes has the highlights).
As always, if you like my content, please consider endorsing me on the Hub.
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BAILEYWIKI TOWNS MODULE V 0.1.8 "Desert Expansion"
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ADDED: Sample Desert and Sample Frozen Desert scenes
ADDED: Modular Desert prefabs and Frozen Desert versions
- 6 different desert mesas
- Ladder and walkway system
- Cracked dirt terrain spots
- Various sand dunes and snow drifts
- Cacti clusters
- Desert rocks 06, 07, 08
- Gorge, 1x, 2x, 3x with Wall Height and MLT macro
ADDED: Prefabs
- Basement - Empty cells
- Basement - Inn Expansion
- Basement - Brewer's Basement
- Basement - Torture Add-on
- Basement - Brewer's Basement + Torture Add-on
- Tavern bars (Corner, Rounded, Long)
- Tavern Stools (row of 5)
- Tavern Barbacks 01, 02
- Fireplace - Freestanding
EXPERIMENTAL: Testing the new Scene Packer module by @Blair. Install the module, then replace the old "The Town Map" with the new one from the Compendium. The scene should "unpack" automatically, automatically importing all journal entries and fixing all map pins and links.
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BAILEYWIKI CABAL DUNGEON MODULE V 0.0.4
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ADDED: New overlays with Zephyr's pack
FIXED: Fixes to some tiles with Rathji's pack
Baileywiki
2021-04-16 13:33:29 +0000 UTCRyan from the Token Vault
2021-04-16 11:31:27 +0000 UTCAlessandro Di Stefano
2021-04-16 11:16:47 +0000 UTC