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January Contest - Cast your vote! - Best Overall Body of Work

It's time to vote for the contest winners! For our first contest out of the gates, we only had a few submissions, but I am blown away by the quality. This first vote is for the best single entry.

Remember, there are two first-place prizes each for a 1 year patreon Tier 3 subscription: (1) best single entry, and (2) best Body of Work (that's this one). You can vote for the same person twice, but I will give out two prizes, so even the runner up in a category can win.

Also, any of these can make it into the Modular Town system. That's entirely up to me.

And with that, here are the finalists for Best Overall Body of Work:

(in alphabetical order)

TheGreySentinel

TGS followed the contest rules the closest and designed entirely new interiors for the modular town system. This makes it easy to incorporate into the world and could provide more options to the community. Great design eye.

Apothecary and Diviner

Bakery and Home

Herbalist, Home, Chapel and Lab

Inn and Home

Restaurant, Weapon Shop, Bookstore

Theater


Paff

Paff went for a modular angle, offering a church and graveyard that come come together or separately. I'm considering it one submission since they're so well integrated. He also provided a coveted Archive, which is a staple for adventuring parties.

Paff - Church and Graveyard

Paff - Noble House1


Paff - Noble House2


Rathji

Rathji took advantage of the crew in the Workshop channel to develop this nice little jail house, one of the most requested assets for the modular town.

Rathji - Jail


Zephyr

Zephyr took the Modular Town to the next level, literally, by building an entire Modular Sewer system. Here are some screen shots of the final product. He's already designed it to match up to the Town system.

Zephyr - Modular Sewer


Comments

Wow, that's not an easy vote! There's something I like in all of them.

Francois Labrecque

I hat to go with the collection -- but I really like the Jail. Out of all of these maps -- that's the one I am most likely to actually use during play.

Robert Trifts


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