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Modular System Latest Release - Modular Castle v2

Release Log

##UPDATE 6/16/21## Major Release

Overview of the release here

Modules in Use (Optional)

Whenever possible, I use the following modules. You'll want to get your hands on them for the full effect:

About the Modular Town

The Modular Town (and Wilderness and Dungeon) is a whole system for easily creating situation-based maps for either roleplay or battlemaps, complete with tactical elements, many different store and building types, and even alternative terrains, weather and ambient loops.

Free Version:

The Free Module has just a small example of the modular town, a muddy townsquare and a snowy version of it, with deployable Christmas tree and Granaries. Find it in my free module available in the Foundry directory under "baileywiki" or here https://foundryvtt.com/packages/baileywiki-maps/ 

Modules in Use: FXMaster for creating lovely clouds rolling by and Roofs module to dynamically get rid of roofs when your players enter a building. Most buildings are blank with a few great exceptions.

Premium Version:

The premium Modular Town includes many building types, both low-class and middle-class (with high class buildings coming soon). There are also a lot of tactical map elements like trees, stairs, garbage cans, street lights, and much more, all pre-lit with foundry walls, lighting and sounds where applicable.

There are also Facades, which are deployable buildings that can be linked to much large maps, like the Keep, the Tavern or the Tower. Just link them with Multilevel Token and your players can teleport directly to those maps.

Sample Maps: While you can easily create your own town maps with the included elements and the "template" scenes in the compendium, you can also use pre-built 'sample' maps that are included in the Scenes compendium.

Special Use of Token Attacher: The modular town system relies heavily on the Token Attacher module. This module allows you to deploy assets from the Actor compendium complete with walls, lights and sounds, which can be rotated and moved altogether. Make your own custom assets or change the configuration of the ones I include in the pack to match your style of play.

Performance Considerations: The larger your map and the more elements you include, the more performance will suffer. Consider making a series of small maps that you link together with Multilevel Token module. Also, modules like FXMaster can be amazing for weather elements, or Token Magic FX for cool tile and token effects, but you can turn them off for immediate performance gains.

Communicate with me anytime at my Discord.

Included Assets (updated 5/15/2021... see change log for the latest)

Modular Dungeon:

- Modular tiles for Halls, Rooms, Stairs, Pillars, Walls

Motif-agnostic tactical and feature elements:

 - Chasms

 - Dais (circle and square)

 - Bones/skeletons

 - Holes

 - Wells (multicolored, Token Magix FX filters enabled)

 - Overlay prefabs for placing in any dungeon

   * Bones 16x16

   * Campsite 16x15 w/ working tents

   * Crypts 11x13 w/ modular/removable lids

   * Mushrooms 8x8

   * Four drop-in Campsites ranging from 6x6 to 8x8 

   * Blood Circle 8x8

Sample Dungeon Maps

13 Throne types including Orc, Bones, Mage, Dwarf and more.

Modular Town:

NEW!! Modular Bridge System

Low-Class Buildings (C3)

All C3 buildings now in "Rural" and "Snowy" motifs

Middle-Class Buildings (C2)

Center Buildings:

Basements

Market

Wilderness: Regular and Snowy Versions


NEW!! Swamp biome


Jungle and Island Theme: Various 'growth' and 'palm' trees. L and XL sizes. Sand, ocean and shoreline tiles path: /maps/wilderness/terrains. 

Facades: (requires main Baileywiki Premium module to integrate)

Tactical Elements:

Customizable Terrain System

Tips

  1. Don't delete multiple control tokens at once. Do it one at a time or you'll get artifacts.
  2. Hold CTR when rotating assets or use the arrow keys to quickly rotate them
  3. If after placing an asset the image is laying on top of another image, use the Tile tool to move it to the back. it won't hurt anything
  4. There are many ambient sounds and some loops included in the module files. Check em out.
  5. Instead of using the Actor assets, you can deploy images directly from the module files
  6. When you are done setting up your scene, "select all" actors and then right click one of them to make all of the control tokens invisible to your players
  7. Use walls to close off parts of the map to your players

Have a Problem or Questions?

Communicate with me anytime at my Discord.


These maps and map elements were made by myself with Dungeondraft software (www.dungeondraft.net) which  are also available to my Patreon to customize and design their maps even further.

The artwork is from Forgotten Adventureshttps://www.patreon.com/forgottenadventures   ... with special use of these magical packs....

Krager's Shadow and Light packhttps://cartographyassets.com/assets/kragers-shadow-light-pack/AoA's

Clouds and Water packhttps://cartographyassets.com/assets/aoa-fx-clouds-and-water-2/

Modular System Latest Release - Modular Castle v2

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