SakeTami
godotengine
godotengine

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Dev progress since 3.1 alpha 2

Hi everyone!

It's Rémi behind the keyboard again. In my previous post covering our Patreon journey so far, I mentioned that I'd like to do (short) posts more regularly to give you some insights into Godot's day-to-day development. So here's the first one!

It will be a bit longer than what I plan for future posts, as I want to cover what happened since 3.1 alpha 2, so all of November and the first week of December. Stay tuned for 3.1 alpha 3 which should be released in coming days.

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Over 250 PRs have been merged so far since November 1st and almost 600 issues closed!

And in the same time Juan has gone over the massive list of bug reports assigned to him for the 3.1 milestone, and fixed almost 100 of them. Most of those were relatively complex and thus waiting for his input/expertise to be fixed, check the list and the issues referenced in each commit for details.

Juan also wrote an enlightening blog article about our PR review philosophy and workflow. He's now enjoying a well-deserved honeymoon as a newlywed :)

I cherry-picked some PRs and commits that you might be interested in, but check the links above if you want more details – there's only so much I can showcase here without writing a whole book ;)

That's it for the dev side!

Since announcing our new Patreon goal to hire Pedro J. Estébanez (@RandomShaper), we've seen a big arrival of new patrons, as well as many of you increasing their existing pledge levels. Thanks a ton for your heartwarming support! Please continue spreading the word so that we can reach this objective and have Pedro focus on the engine full-time.

Note: Some were worried to see a big drop in Patreon funding on December 1st. Don't panic, this happens every month when pledges are declined by banks/PayPal due to expired payment information. This month it affected one of our corporate sponsors, so it was more spectacular than usual, but it has since been fixed.

Here you go! Please tell me in the comments whether you find such reports interesting, or if there are other things you'd be interested in reading about on a regular basis.

Comments

i love this kind of reports since i go to godot news feed on a daily basis to see if anything has been posted!

Alexander Gillberg

It's really cool that you can get a fallback value from dictionary.get() now

Deadly Lampshade

I like these write-ups Remi, thanks! I think the length of the post was spot on.

Nathan Warden

I love these style of reports. It shows me what work has gone into the engine. :)

Benjamin Stanley


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