Results and Progress
Added 2018-03-16 19:11:00 +0000 UTCThe idea of this post is to keep track of voting results and progress. Many were already worked on by the community or other devs, so they will eventually marked as such.
Last update: 29 Nov 2019
September 2019 Results:
- Tutorial/Demo 1: Better tutorials and examples on how to get the best visual quality out of 3D scenes: 37.88%
- Tutorial/Demo 2: Complete settings screen tutorial, including graphic modes, 3D quality, audio options: 27.27%
- Roadmap Priority: Portals and Rooms support for interior occlusion culling: 41.94% [Expected for 4.0]
August 2019 Results:
- Tutorial/Demo 1: Voronoi fracturing for debris physics: 25.93%
- Tutorial/Demo 2: Example of creating a character where you can change clothes/equipment: 20.99%
- Roadmap Priority: Double precision support for extremely large maps: 30.00% [Expected for 4.0]
July 2019 Results:
- Tutorial/Demo 1: Demo of all the 2D physics features and nodes (and likewise for 3D): 26.98%
- Tutorial/Demo 2: Examples of communications between parts of a game (signals, groups, node search, etc) in large projects: 22.22%
- Roadmap Priority: Shader caching (to avoid hiccups when shaders compile): 23.68% [In progress, expected for 4.0]
June 2019 Results:
- Tutorial/Demo 1: More examples of code organization in large projects: 25.68%
- Tutorial/Demo 2: Better examples of custom scene transitions using singleton nodes, background loading, etc.: 20.95%
- Roadmap Priority: Clean up, optimize and improve Gridmap (it's pretty old): 23.08%
May 2019 Results:
- Tutorial/Demo 1: More GDNative tutorials and examples of high performance using it: 19.22%
- Tutorial/Demo 2: Dynamic (physics friendly) character controller, for 2D and 3D: 15.29%
- Roadmap Priority: Add missing effects (bloom, glow, etc), BCS, etc. to GLES2 renderer.: 44.44% [Done in 3.2]
April 2019 Results:
- Tutorial/Demo 1: Using the new RenderingDevice low level rendering API of upcoming Godot 4.0: 29.13% [Once 4.0 API stabilizes]
- Tutorial/Demo 2: Reusing parts of a node tree to improve performance: 22.33%
- Roadmap Priority: Improve debugger with support for watches and watchpoints: 22.45% [In progress]
March 2019 Results:
- Tutorial/Demo 1: Creating complex visual effects using the Visual Shader Editor: 13.86% (VSE tutorial, custom VS nodes tutorial) [Done?]
- Tutorial/Demo 2: More examples on the way communication among nodes happens: 13.25%
- Roadmap Priority: 3D Text support and 3D Label support: 19.05%
February 2019 Results:
- Tutorial/Demo 1: Using IK in 3D: 20.22%
- Tutorial/Demo 2: Change video options (resolution, full-screen, MSAA, etc) without restarting: 16.85%
- Roadmap Priority: Direct export to Raspberry PI: 16.33% [In progress, possibly in 4.0]
January 2019 Results:
- Tutorial/Demo 1: Synchronizing game and audio for rhythm games (how to get audio output delay for animation compensation): 21.05% [Done]
- Tutorial/Demo 2: Demo for using root motion with complex character 21.05% [Demo in progress, expect for 4.0]
- Roadmap Priority: Using whole Android / iOS APIs directly from Godot: 29.55% [In progress, possibly in 4.0]
December 2018 Results:
- Tutorial/Demo 1: Nature scene demo: 14.29% [Expected for 4.0 due to API changes]
- Tutorial/Demo 2: Synchronizing physics objects in multiplayer: 14.29% [Expected for 4.0 due to API changes]
- Roadmap Priority: Official terrain support in the 3D editor: 24.44% [Expected for 4.0]
November 2018 Results:
- Tutorial/Demo 1: Using SurfaceTool and ArrayMesh to generate 3D geometry on the fly, as well as procedural content: 21.54% [Done]
- Tutorial/Demo 2: Record from Microphone and play back: 10.77% [Done]
- Roadmap Priority: Directional 2D Shadows: 17.24% [Expected for 4.0]
October 2018 Results:
- Tutorial/Demo 1: Multiplayer server for a BR : 23.08% [Expected for 4.0 due to API changes]
- Tutorial/Demo 2: Replay with fast forward (an article about it could be interesting): 17.58%
- Roadmap Priority: Vulkan Support: 25.49% [In progress, expected for 4.0]
September 2018 Results:
- Tutorial/Demo 1: More C++ tutorials for outside contributors: 16.88%
- Tutorial/Demo 2: Improve multiplayer explanation, add 3D and interpolation: 12.99% [Expected for 4.0 due to API changes]
- Roadmap Priority: Volumetric fog: 28.21% [Expected for 4.0]
August 2018 Results:
- Tutorial/Demo 1: Basic multithread (mutexes, threads, semaphores): 23.23% [Done]
- Tutorial/Demo 2: Using AnimationTree efficiently with root motion: 18.18% [Done]
- Roadmap Priority: Texture and Mesh streaming (for faster load times and less memory usage in large 3D scenes): 39.62% [Expected for 4.0]
July 2018 Results:
- Tutorial/Demo 1: Tutorial on creating new inspector plugins: 14.13% [Done]
- Tutorial/Demo 2: Use Godot as dedicated server for multiplayer: 13.04% [Delayed, API will change for 4.0]
- Roadmap Priority: Godot export plugin for Blender that keeps Blender materials and scene settings: 31.60% [Done]
June 2018 Results:
- Tutorial/Demo 1: Large, seamless level streaming (using instance placeholders): 28.00% [Delayed, API will change for 4.0]
- Tutorial/Demo 2: How to use CSG best for quick 3D level prototyping: 13.33% [Done]
- Roadmap Priority: Moving docks to separate windows: 24.32% [Expected for 4.0]
May 2018 Results:
- Tutorial/Demo 1: Moddable games (export files instead of .pck) [Delayed, API will change for 4.0]
- Tutorial/Demo 2: Add Visual Script and C++ to introductory docs [Visual Script is undergoing changes, expected for 4.1]
- Roadmap Priority: GDScript JIT Optimization [Expected for 4.x, typed instructions will come first]
April 2018 Results:
- Tutorial/Demo 1: Level Streaming [Delayed, API will change for 4.0]
- Tutorial/Demo 2: Simple 3D Racing game [Delayed, API will change for 4.0]
- Roadmap Priority: IK Support for Skeletons [Done]
March 2018 Results:
- Tutorial/Demo 1: Bezier Curves [Done]
- Tutorial/Demo 2: Mini RPG [Done]
- Roadmap Priority: Real-Time Navmesh generation [Expected for 4.0]
February 2018 Results:
- Tutorial: Moving foliage [Done]
- Demo: Scene switching with background loading [Done]
- Roadmap Priority: Android template builder (so it's simpler to add external APIs without recompiling Godot) [Done in 3.1]
January 2018 Results:
- Tutorial: Water Shader
- Demo: Binding an external library via GDNative
- Roadmap Priority: More options to opt-out compiling parts of the engine to create smaller binary sizes [Done]
December 2017 Results:
- Tutorial: Blender to Godot level design pipeline [Done]
- Demo: Softbodies [Done]
- Roadmap Priority: Occlusion Culling and Portals/Rooms [Expected for 4.0]
November 2017 Results:
- Tutorial: Best practices for performance [Done]
- Demo: Multi threading usages [Done]
- Roadmap Priority: Collision Avoidance in NavMesh [Expected for 4.0]
October 2017 Results:
- Tutorial: 3D First Person Shooter [Done]
- Demo: Terrain Generation [Expected for 4.0]
- Roadmap Priority: Decals [Expected for 4.0]
September 2017 Results
- Tutorial: Porting from Godot 2.1 to 3.0 [Cancelled - Not needed after all]
- Demo: Game scaling for different resolutions. [Done]
- Roadmap Priority: Typed GDScript [Done in 3.1]
Comments
They just stopped updating this post a long time ago
Sergey
2019-07-12 16:35:03 +0000 UTCHello, You have activated a time-machine in Godot Engine. Last record is "January 2018 Results" :-)
Jan Čejka
2019-05-13 17:58:31 +0000 UTC