Update 05.15.25
Hi everyone,
Sorry for the recent absence. Currently working on a frustrating bug that's preventing the project from packaging properly. I've got someone with more advanced engine knowledge...
Hi everyone,
Sorry for the recent absence. Currently working on a frustrating bug that's preventing the project from packaging properly. I've got someone with more advanced engine knowledge...
Hello Siren supporters!
Excited to announce that we're currently working on the next community demo version, slated for release later this month! Unlike the previous demo (which was a trimmed...
2025-04-12 23:37:29 +0000 UTC View PostHi everyone,
First off, thanks for all of the feedback on the most recent demo release. The feedback highlighted a few important places to focus on when optimizing, especially for lower-end g...
2025-03-12 16:12:24 +0000 UTC View PostFeedback Survey for those participating in demo 0.2.8g:
2025-02-03 17:18:48 +0000 UTC
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Hi, everyone!
The new demo is ready to go! You can find the dropbox link at the bottom of this post.
PC ONLY: Unfortunately, alpha-testing isn't really a thing for consoles, so our ...
Hi, everyone!
First off, I want to say thank you for your ongoing support. Whether you’re a new follower or have been part of this journey from the start, your presence and enthusiasm for t...
2025-01-08 01:38:12 +0000 UTC View Post
Hi, everyone
Work continues on the combat and stat system in tandem. All of the stats are working together properly, and the attached photo shows the developer view of what’s happening unde...
2024-12-17 20:25:49 +0000 UTC View PostHi everyone,
I’ve chosen to make the Trello board public, so this will allow you to track progress on a daily basis and see exactly what’s being worked on. Keep in mind that not everythi...
Hi, everyone
First, I want to sincerely apologize for the recent silence on my part. I realize this isn't the first time I've lapsed in communication, and I understand that t...
2024-11-26 15:22:21 +0000 UTC View PostHello everyone! A solid amount of progress has been made over the last few weeks. In this video we're showcasing our new mermaid model (finally!) and a refresh to our movement system, including bre...
2024-07-19 01:53:36 +0000 UTC View PostHi, everyone!
Quick reminder that the demo window closes in around 18 hours. After midnight (PST), the game will no longer launch. (This is simply because we don't want outdated builds float...
Feedback Survey for those participating in the demo test. You will be able to edit your answers/feedback until the demo window closes on 7/6.
We've just become aware of a character control issue that may impact many of you (hopefully not all).
IF: you swim slower than normal when pointed toward the surface, OR sprint/surge doesn'...
Hello, everyone!
The demo links will be sent out in a few hours. Before jumping in, here are some things.
NO DOWNLOAD LINK
If you're expecting a link to the demo ...
2024-06-21 14:46:58 +0000 UTC View PostHello, everyone!
We will be releasing our first demo build this Friday. If you would like to try it out, please sign up with this link before 8:30am PST on 6/21:
2024-06-17 23:31:28 +0000 UTC
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Hello, everyone!
Excited to announce that I'll be spending some time working on a...
Hello!
This video shows off our new buoyancy system! Our character can now properly bob with the waves when they're at the surface! From a coding perspective, this was trickier than it might...
So I have an idea for a semi-permanent companion/minion NPC, and I'd appreciate some community feedback and brainstorming. Here are some bullet points of my ideas thus far:
Hello, Patrons!
Well, I've personally spent the last day and a half trying to resolve some hardware issues with my workstation, but aside from that it has been a solid week of progress.
...
Hi, everyone
First off, I need to apologize for going silent for so long. A few months...
2024-02-20 19:25:23 +0000 UTC View PostHello, Patrons! I hope everyone is having a nice October thus far. Work on the more intricate parts of the combat system has been contracted out, so I've been able to spend some quality time ...
2023-10-16 17:51:49 +0000 UTC View PostHello, Patrons!
Today I wanted to drop some info about how we're approaching equipment and gear progression. It's what we're currently programming right now, so I'd appreciate e...
Hello, Patrons!
Took a few very-needed days off last week, but back on the grind! Lots of work being done on the quest scripting system, in tandem with the loot/object system which will spaw...
Hello, Patrons!
Made some HD cellphone wallpapers for ya. Uploaded without any watermarks or logos. Currently using one of them myself :)
Hello, everyone!
Quick update on what's been going on. Our sound designer, Evan, has delivered of bunch of great combat sounds which I'm incorporating into the system. The attached photo sho...
Hello everyone! Today, a quick poll regarding the game's combat difficulty. Just looking for a rough idea about how our Patrons typically play these types of games. While we obviously want all diff...
2023-08-14 17:12:34 +0000 UTC View PostHi, everyone!
I was tweaking some lighting values and thought it would be a good chance to make a quick video showing what a difference the lighting system makes in a game engine. Lighting i...
Hello, everyone! Got a short video showing the core of our UI when you first launch the game. You'll see some inconsistencies in font choice, since we're still experimenting. Feel free to point out...
2023-07-31 14:43:34 +0000 UTC View PostHello Patrons! Quick update about work being done at the moment. I've been doing more work on some core UI features (I'll have some screenshots for you soon), and a 3D artist has been contracted to...
2023-07-23 13:52:00 +0000 UTC View Post
Hello, Patrons!
As promised in Discord, here's a shot of what the ocean surface looks like at night. There's a bit of an aurora glow, which I think looks good, and yes, I know you can't reall...
2023-07-17 15:30:48 +0000 UTC View Post