Heya!
I wanted to update you on some features added to the module due to some feedback,
First, a patch by gregdwilson has been added as a toggle option on the scene config which fixes the position, no more insane offsets:

This will be the default for new scenes when Foundry 0.8 is released, and the toggle will be removed:

An added benefit of this is FXMaster and Token Magic FX now work:

Another important QoL additions are the Pixel Perfect Selector for tiles:

The Difference is really noticeable:

A new tool to automatically surround tiles with walls
for now either regular or terrain, future versions will also work for scenes backgrounds(you can do it manually by dropping a scene tile for now), more wall types will be added and grouping, selecting multiple tile will surround all of them as a group, useful for people using terrain walls to build scenes (instead of using the tile attacher ahm.. ahm... you know who you are)

Distance Culling and Light Culling
The new algorithm for detecting whether the token is seeing the tile or not now takes into account it's sight radius, if a tile is outside the token's radius or a light radius it won't be seen. (determined if a ray sight is able to hit the attached wall).
Before:

After:

That's it for now, unless I forgot something :)