Brain Puppy Token โค๏ธ๐ง ๐ถ for our patrons.
Patron Link: https://www.patreon.com/posts/brain-puppy-83125258
2023-05-17 06:38:41 +0000 UTC View Post
Patron Link: https://www.patreon.com/posts/brain-puppy-83125258
2023-05-17 06:38:41 +0000 UTC View Post
Here's our next token, a lovely brain puppy โค๏ธ๐ง ๐ถ
2023-05-17 06:36:43 +0000 UTC View PostHello, amazing patrons! ๐
I have some exciting news to share with you all!
Starting this month, I am thrilled to announce a fantastic new addition to your Patreon rewards: each and every patron, regardless of your tier, will receive a specially commissioned creature token every month! ๐
This project is brought to life in partnership with the talented artist, @marvelous_smokey , who will be illustrating these exclusive tokens just for our community!
For this month, we are kicking things off with a delightful kobold token!
This sly and cunning creature will make a fantastic addition to your isometric gaming experience or digital art collection.
Now, here's where you come in: We want your input on which creature should be featured next month! Leave a comment below with your suggestions, and we'll probably select the most popular option for our next token. This is your chance to get creative and let us know which creatures you'd love to see @marvelous_smokey bring to life.
Remember, this new monthly token is an additional benefit, which means you'll still receive all the fantastic updates for the isometric module as part of your Patreon rewards! ๐
Thank you all for your continued support, and I can't wait to see what incredible creatures you'll suggest for future tokens.
Happy gaming,
Grape_Juice
Hey there, awesome Patreon supporters! ๐
As you may know, I'm Grape_Juice, the sole developer behind the revolutionary grape_juice-isometric module that transformed top-down games into isometric wonders.
Today, on this special first day of April, I'm beyond thrilled to introduce my latest creation: TopDownify! ๐
That's correct! I've been burning the midnight oil to develop this game-changing module that takes isometric and 3D games and magically converts them into top-down delights. ๐
Bid farewell to the complexities of isometric and 3D views. With TopDownify, you'll bask in the simplicity and charm of top-down gaming once more. ๐
Key Features of TopDownify:
I understand that you might be a little skeptical, so I've prepared a demo for you to see TopDownify in action. Click the link below and prepare to be astonished by the wonders of top-down gaming! ๐คฏ
[Demo Link: AbsolutelyReal.TopDownifyDemonotavirus.com] ๐ฑ๏ธ
Now, I can sense the question on your mind: "Is this for real?!" Well, I'll leave that for you to ponder. After all, today is April 1st, and there's no telling what surprises this enchanting day might hold. ๐
Thank you for your unwavering support, and I sincerely hope you relish this fantastic new module as much as I've enjoyed "crafting" it! Happy April Fools' Day! ๐
Warm regards, Grape_Juice
2023-04-01 15:35:45 +0000 UTC View Post
Hey Patrons!
Grape_Juice here, and I'm thrilled to share with you some fantastic updates to the Isometric Module for FoundryVTT!
Both the Pro and Basic versions have received enhancements, and your support has been crucial in making these improvements happen. Here's a breakdown of what's new, with technical details for our developer-savvy subscribers:
Pro Version Updates:
Download Link: https://www.patreon.com/posts/80594244
General:
Pixel Perfect Tile Selector:
This feature allows selecting isometric tiles based on their non-transparent pixels, ignoring their bounding box.

TokenOccluder:
This feature provides automatic detection and occlusion of tokens by isometric tiles when tokens move "behind" them.

Basic Version Updates:
General:
Canvas:
Sight:
Tokens:
Thank you for your continued support!
And thank Sheppi for providing all the art in the video,please visit their patreon page for more stuff: https://www.patreon.com/SheppiTSRodriguez
Your feedback and enthusiasm have been vital in helping me develop and enhance these features for the Isometric Module in FoundryVTT. I hope you enjoy these updates, and as always, I'm eager to hear your thoughts and suggestions. Don't forget to check out the in-depth tutorial video included in this post! Happy gaming!
2023-03-27 01:52:32 +0000 UTC View PostPro Version Updates:
General:
Pixel Perfect Tile Selector:
This feature allows selecting isometric tiles based on their non-transparent pixels, ignoring their bounding box.
TokenOccluder:
This feature provides automatic detection and occlusion of tokens by isometric tiles when tokens move "behind" them.
No walls or linking required!
Incoming really soon.
2023-03-17 12:07:20 +0000 UTC View PostHappy to announce the release of the basic version for free, get it from your foundry module browser!
2023-01-24 12:48:12 +0000 UTC View Postheya,
here's the pro version.
Install instructions:
1. delete the isometric module from foundry.
2. Install the isometric module from the module browser in foundry like any other module
3. install the pro version like you used to install the isometric EA.
4. enable both modules, and enjoy
2023-01-24 12:47:14 +0000 UTC View Post
Small update for hex players, I fixed the iso module to work with token size support, so now you get to have hex sizes in isometric, Lancer players rejoice!
go get it: https://www.patreon.com/posts/update-to-v9-0-0-75005697
2022-11-23 05:25:07 +0000 UTC View PostSmall update for hex players, I fixed the iso module to work with token size support, so now you get to have hex sizes in isometric, Lancer players rejoice!
2022-11-23 05:23:27 +0000 UTC View Post
Hooray, it's here!
please note that this is this version is for testing, no assurances for older scenes to work, a migration functionality will be released with the next version to migrate v9 to v10.
2022-11-12 17:05:46 +0000 UTC View Post
There are many changes that need to be made to add support, so I took the opportunity to do a total re-write of the module, this will be easier to maintain in the future.
Not a lot to show as of right now, but we have the basics working, iso grid, dropping tokens, and the rest of the basic foundry features such as measurements, and lightning.
Some nice to haves added are the animated tool tips, and wiki links (and translation support for all the options).
2022-10-14 11:23:47 +0000 UTC View PostMinor release,
fixed auto walling feature.

Heya, decided to put the maps and assets file here instead of uploading it every time.
It's here, support for Foundry's latest version, available for patrons as EA.
Thank you everyone for your support, and love for isometric, since this is an EA release for v9, expect the v8 version to go public and FREE.
As before, this version includes free maps, and tokens donated by creators, so if you like something don't forget to show them your support.
Download links are as usual in the discord's private EA channel.
2022-01-31 08:53:00 +0000 UTC View PostHere comes the volume 2 of GalaxyDietJuice isometric module, our ongoing collaboration between Galaxy Compass and Grape_Juice!
Are you a patron? enjoy:
https://www.patreon.com/posts/galaxydietjuice-49163572
This slightly sugary update includes the Dynamic Warehouse, and additional small Swamps.
2021-02-21 20:42:41 +0000 UTC View Post
Hey, Foundry Hub's Matt did an interview with me on the isometric module, I think you'll enjoy reading it, a bit about why I made the module, where it's going, what is my favorite drink.
2021-02-10 22:22:07 +0000 UTC View Post
Heya!
I wanted to update you on some features added to the module due to some feedback,
First, a patch by gregdwilson has been added as a toggle option on the scene config which fixes the position, no more insane offsets:

This will be the default for new scenes when Foundry 0.8 is released, and the toggle will be removed:

An added benefit of this is FXMaster and Token Magic FX now work:

Another important QoL additions are the Pixel Perfect Selector for tiles:

The Difference is really noticeable:

A new tool to automatically surround tiles with walls
for now either regular or terrain, future versions will also work for scenes backgrounds(you can do it manually by dropping a scene tile for now), more wall types will be added and grouping, selecting multiple tile will surround all of them as a group, useful for people using terrain walls to build scenes (instead of using the tile attacher ahm.. ahm... you know who you are)

Distance Culling and Light Culling
The new algorithm for detecting whether the token is seeing the tile or not now takes into account it's sight radius, if a tile is outside the token's radius or a light radius it won't be seen. (determined if a ray sight is able to hit the attached wall).
Before:

After:

That's it for now, unless I forgot something :)
Hey everyone,
I'm excited to announce a collaboration with Isometric Worlds, they make amazing isometric maps and tokens.
Check out the module, it contains a subset of their maps, and will get updated as more maps are released on their part and be sure to check the Dynamic Dungeon Map it's the coolest :)
You show definitely sub on their patreon for the complete list of the maps, and the more support they get, the more maps we get :)
Download link
2021-01-31 23:44:42 +0000 UTC View Post
Hey there, download and extract to the modules directory :)
2021-01-31 23:44:16 +0000 UTC View Post
I am very happy to show you this new collaboration with Galaxy Compass who creates amazing art for use in VTTs.
This module will include this map and all future collaboration so that you can use those in your campaign. Thanks to Galaxy Compass you will have a hand painted complex hanging on the cliffs of a mountain. This map comes with all the isometric goodies such as disappearing doors, reactive tiles, and of course isometric grid and measurements, walls, and lighting. If you want more art, tokens, variations both in color and animation, please look no further and head down to Galaxy Compass' Patreon.
We hope you will enjoy this map and our future collaborations!
Install link: https://www.patreon.com/posts/44636193
2020-12-03 22:14:46 +0000 UTC View Post
Link in title and here
2020-12-03 22:05:38 +0000 UTC View PostSo as the month coming to it's end, I took a small break to review everything I've been working on this month.
Let's have a look at the current project:
FG_Converter - Oh wow, so many changes to list, but here are some:





Isometric Module


HeroLabsOnline Import
Added initial support for importing, it works, now we need to map the objects between HLO and foundry and the module will be ready for release
Material (Manual) Dice

Secret Projects
Well, if you read to here, you deserve to know that there are some collaborations I've been working on with some artists, to bring something back to all our supporters, should drop any day now
N.B
I might have forgotten a feature or 2 in the update, but I feel that moving forward updates will be added more frequently so I won't forget them and for all of you to have an easier way to see progress rather than reading it up on the discord.
I think i nailed down the best way to represent a token partially visible behind an isometric tile, using shaders.
But don't worry if that doesn't look cool enough, it'll be configurable with some other options, such as color outlines for enemy/ally, predator mode, negative, and whatever crazy idea you come up with in the comments or the discord.
2020-10-25 00:02:03 +0000 UTC View Post