Dev Blog Updates #1
Added 2020-11-30 18:57:35 +0000 UTCSo as the month coming to it's end, I took a small break to review everything I've been working on this month.
Let's have a look at the current project:
FG_Converter - Oh wow, so many changes to list, but here are some:
- Updated to Foundry 0.7.7 and DnD5e v1.1.1 system which means no longer waiting for the world to load for the first time after conversion.
- Added Support for FGU
- We now have really cool icons for each item converted, since FG is a bit weak on the eye candy, and foundry just introduced around 4k item icons, I added a feature that uses some fuzzy name matching algorithm to add an icon for each item/spell converted as part of a world conversion.

- Added loot parcels - each loot parcel will now be represented by an actor that has the loot parcels item in it's inventory, including currency. (and the special loot actor for pf2e )

- Added initial support for SWADE's and CoC's characters, npcs, and items.


- QoL - added a toggle for disabling the upscaler
- QoL - added links in reference manuals, character and npc backgrounds, and general art

- and many bug fixes as usual
Isometric Module
- The Major change was adding support to foundry 0.7.x which introduced drastic changes to the light and vision system.
- Added a change to keyboard keys orientation to move in isometric directions
- Work with more than a handful of foundry module devs to add support for their modules to work with the isometric module
- Added option transparency when standing above the tiles instead of hiding them completely

- Worked on adding a special shader to show how token are represented when behind "hooked" assets (but still needs work to be released for general use)

- Added support for foundry 0.7.x as it broke the module
- Added auto fog updates for player maps when they move
- Added support for video backgrounds
- Bug fixes
HeroLabsOnline Import
Added initial support for importing, it works, now we need to map the objects between HLO and foundry and the module will be ready for release
Material (Manual) Dice
- Labeled over 15k images manually, call me crazy but that was therapeutic.
- Trained the model for over 150 hours, it is showing really good results so far, over 85% accuracy

- Created a server that runs the model, build a small webapp that takes pictures, and basically closed the loop from foundry to the server to the phone camera.
- More on that later :)
Secret Projects
Well, if you read to here, you deserve to know that there are some collaborations I've been working on with some artists, to bring something back to all our supporters, should drop any day now
N.B
I might have forgotten a feature or 2 in the update, but I feel that moving forward updates will be added more frequently so I won't forget them and for all of you to have an easier way to see progress rather than reading it up on the discord.